Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Nov 2025, 20:10
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 487 | 144 | 116 | 0 | 477 | - | 1.24 | 55% | 30% | 0:07 | |
| Team Total | 487 | 144 | 116 | 0 | 477 | - | 1.24 | 55% | 30% | 0:07 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 144 |
| Killer | Victim | |
|---|---|---|
| 116 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 28 | 5 | 4 | 4 kills | ||||
| 16 | 1 | 2 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 1v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 11-10 in favour of Red Team.
The opening breakthrough came at 0:18 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 3 times as the scoreline developed. 21 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:12, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 11-10.
-uh.StarzZz`- made the biggest clutch contribution, recording 8 close-save returns.
localhero supplied the sharpest shooting numbers, finishing with 30% accuracy and 144 kills.
Clutch desk: -uh.StarzZz`- produced 8 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 455 | 116 | 144 | 1 | 402 | 13.5 cm | 0.81 | 44% | 29% | 0:05 | |
| - | - | - | - | - | - | - | - | - | - | |
| Team Total | 455 | 116 | 144 | 1 | 402 | 13.5 cm | 0.81 | 45% | 29% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 kills |
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 487 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 455 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.09x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.72x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Defender | You had a rough game at 0.00x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |