Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Nov 2025, 01:26
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 227 | 75 | 71 | 1 | 181 | 20.3 cm | 1.06 | 51% | 41% | 0:09 |
| localheroFB | 211 | 85 | 73 | 3 | 223 | - | 1.16 | 53% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 15 | 1 | 3 kills | ||||
| ownage | 15 | 2 | 3 kills | ||||
| pho` | 10 | 4 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 0:37 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 9:25, with pho` finishing for Red Team. That score set the closing shape of the match at 6-11.
Broken_Soul stood out as the main objective influence with 24 grabs, 5 captures, 7 returns, and an MVP score of 784. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 91 grabs, 20 pickups, 17 captures, 8 solos, 6 assists, 93 flag kills, 32 covers, 5 seals, 72 returns, 4 mid returns, 8 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 75 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 77 |
| 78 |
| 2 |
| 220 |
| 36.0 cm |
| 0.99 |
| 49% |
| 36% |
| 0:08 |
| Team Total | 585 | 237 | 222 | 6 | 624 | 28.1 cm | 1.07 | 52% | 38% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 237 | 76 | 76 | 2 | 216 | 13.5 cm | 1.00 | 49% | 35% | 0:08 |
| ownage | 232 | 96 | 76 | 4 | 252 | - | 1.26 | 55% | 38% | 0:08 |
| Broken_Soul | 196 | 50 | 85 | 0 | 180 | 58.3 cm | 0.59 | 37% | 28% | 0:07 |
| Team Total | 665 | 222 | 237 | 6 | 648 | 35.9 cm | 0.94 | 48% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 12 | 3 | 1 | 4 kills |
| _-=Pr3dazZz=- | 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 2 | 1 | 11 kills | |||
| ownage | 4 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 24 | 5 | 2 | 2 | 7 | 0/- | 648 | 3 | 7 | 0 | 1 | 7 | 1 | 784 |
| - | pho` | Attacker | 24 | 6 | 0 | 3 | 13 | 0/- | 568 | 3 | 2 | 1 | 0 | 7 | 1 | 735 |
| - | -uh.StarzZz`- | Attacker | 24 | 5 | 3 | 3 | 10 | 0/- | 449 | 10 | 10 | 1 | 1 | 9 | 3 | 699 |
| - |
| Attacker |
| 6 |
| 0 |
| 0 |
| 0 |
| 23 |
| 0/- |
| 32 |
| 1 |
| 5 |
| 1 |
| 0 |
| 17 |
| 2 |
| 387 |
| - | ownage | Defender | 0 | 1 | 0 | 0 | 0 | 25/7 | 2 | 1 | 5 | 0 | 0 | 20 | 1 | 377 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 0 | 1 | 0 | 15 | 0/- | 0 | 2 | 3 | 1 | 0 | 12 | 0 | 210 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 7 | 8 | 10 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| ownage | 30000 | - | - | 105 | 108 | 121 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.71x. You gave the enemy defence problems and backed it up with 5 caps and 3 solos from 24 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.65x. Very strong flag running: you made 24 grabs count with 5 caps and 2 solos. I think survival was your main issue: 50-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. Excellent flag running from you: 24 grabs became 6 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. You kept looking for the flag with 6 grabs; now the aim is cleaner routes and better timing with cover. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| ownage | Dominating | Defender | You gave your team more than expected here and finished at 1.20x. Your defensive timing was good: 1 clutch return cut off runs at important moments. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |