Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 19:53
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 287 | 114 | 98 | 0 | 318 | - | 1.16 | 54% | 36% | 0:06 |
| localhero | 277 | 98 | 95 | 0 | 291 | - | 1.03 | 51% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 8 | 3 | 2 | 5 kills | |||
| _-=Pr3dazZz=- | 18 | 4 | 1 | 4 kills | |||
| -cide- | 13 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:21 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -cide- finishing for Blue Team. That score set the closing shape of the match at 7-6.
newut stood out as the main objective influence with 18 grabs, 2 captures, 9 returns, and an MVP score of 776. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 38 pickups, 13 captures, 3 solos, 13 assists, 94 flag kills, 52 covers, 0 seals, 56 returns, 48 mid returns, 8 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 199 |
| 92 |
| 85 |
| 0 |
| 349 |
| 46.0 cm |
| 1.08 |
| 52% |
| 27% |
| 0:07 |
| Team Total | 763 | 304 | 278 | 0 | 958 | 46.0 cm | 1.09 | 52% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 233 | 110 | 104 | 0 | 344 | - | 1.06 | 51% | 34% | 0:06 |
| _-=Pr3dazZz=- | 213 | 92 | 100 | 0 | 309 | 36.0 cm | 0.92 | 48% | 34% | 0:06 |
| -cide- | 197 | 76 | 100 | 0 | 276 | 46.0 cm | 0.76 | 43% | 28% | 0:14 |
| Team Total | 643 | 278 | 304 | 0 | 929 | 41.0 cm | 0.91 | 48% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 8 |
| 1 |
| 1 |
| 5 kills |
| localhero | 12 | 5 | 3 kills |
| ownage | 24 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| ownage | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 18 | 2 | 3 | 1 | 19 | 0/- | 308 | 3 | 8 | 6 | 0 | 9 | 4 | 776 |
| - | ownage | Attacker | 14 | 2 | 4 | 2 | 11 | 0/- | 409 | 9 | 10 | 8 | 0 | 8 | 0 | 707 |
| - | localhero | Defender | 1 | 3 | 1 | 0 | 0 | 24/8 | 128 | 4 | 6 | 13 | 0 | 13 | 1 | 673 |
| - | -cide- | Attacker | 15 | 2 | 3 | 0 | 9 | 0/- | 263 | 8 | 13 | 4 | 0 | 7 | 1 | 580 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 18/3 | 122 | 7 | 6 | 13 | 0 | 14 | 0 | 543 |
| - | -cide- | Attacker | 21 | 3 | 1 | 0 | 13 | 0/- | 70 | 7 | 9 | 4 | 0 | 5 | 2 | 433 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 95 | 96 | 97 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation | |
| ownage | 30000 | - | - | 108 | 112 | 122 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 29 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 1.77x rating shows it. Your attacking play was strong, especially because you turned 18 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.73x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. You carried real threat on attack, turning 14 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.42x rating shows it. Very strong flag running: you made 15 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.27x. Very strong flag running: you made 21 grabs count with 3 caps. I think survival was your main issue: 76-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.23x rating. You helped keep the score under control with 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |