Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2025, 21:55
CTF-Abreez-SE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 110 | 57 | 81 | 0 | 208 | 13.5 cm | 0.70 | 41% | 28% | 0:09 |
| -cide- | 84 | 62 | 92 | 0 | 179 | 46.0 cm | 0.67 | 40% | 35% | 0:19 |
| Broken_Soul | 58 | 25 | 58 | 0 | 84 | 58.3 cm | 0.43 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 11 | 4 | 1 | 4 kills | |||
| -cide- | 14 | 2 | 3 kills | ||||
| _-=Pr3dazZz=- | 10 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 4v3 Instagib CTF took place on CTF-Abreez-SE between Red and Blue Team, ending 0-3 in favour of Blue Team.
The opening breakthrough came at 3:15 when newut scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:20, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-3.
newut stood out as the main objective influence with 1 grab, 2 captures, 6 returns, and an MVP score of 214. -uh.StarzZz`- anchored the recovery work with 9 total returns.
Objective ledger for the match: 36 grabs, 5 pickups, 3 captures, 2 solos, 1 assists, 37 flag kills, 6 covers, 6 seals, 32 returns, 2 mid returns, 0 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 52% accuracy and 16 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 30% |
| 30% |
| 0:12 |
| newutFB | 14 | 16 | 8 | 0 | 33 | - | 2.00 | 67% | 52% | 0:20 |
| Team Total | 266 | 160 | 239 | 0 | 504 | 39.3 cm | 0.67 | 40% | 32% | 1:02 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 148 | 71 | 29 | 0 | 194 | - | 2.45 | 71% | 37% | 0:18 |
| -cide- | 137 | 80 | 52 | 0 | 281 | 46.0 cm | 1.54 | 61% | 28% | 0:14 |
| _-=Pr3dazZz=- | 84 | 64 | 55 | 0 | 205 | 36.0 cm | 1.16 | 54% | 32% | 0:13 |
| Team Total | 369 | 215 | 136 | 0 | 680 | 41.0 cm | 1.58 | 61% | 32% | 0:47 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 6 | 3 | 3 kills |
| -cide- | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 2 | 13 kills | |||
| -cide- | 4 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| newut | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 1 | 2 | 0 | 1 | 0 | 8/4 | 0 | 1 | 1 | 0 | 0 | 6 | 0 | 214 |
| - | -cide- | Attacker | 11 | 1 | 0 | 1 | 8 | 0/- | 0 | 0 | 0 | 1 | 0 | 7 | 0 | 210 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 1 | 0 | 0 | 0/- | 0 | 1 | 4 | 0 | 0 | 1 | 0 | 118 |
| - | Broken_Soul | Defender | 2 | 0 | 0 | 0 | 0 | 5/0 | 0 | 0 | 1 | 1 | 0 | 5 | 0 | 107 |
| - | -uh.StarzZz`- | Attacker | 5 | 0 | 0 | 0 | 11 | 0/- | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 104 |
| - | -cide- | Attacker | 7 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 0 | 0 | 1 | 4 | 0 | 101 |
| - | newut | Defender | 2 | 0 | 0 | 0 | 0 | 0/- | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 35 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 31 | 102 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 19 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 95 | 95 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 29 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 46 | 46 | 47 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You fought efficiently: 80-52 with a 1.54 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.20x. Defensively, you had the volume with 8 defensive flag kills and 6 returns; your next gain is turning stops into clean resets. You fought efficiently: 71-29 with a 2.45 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 57-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 41%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 7 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 62-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Feeding | Defender | You had a rough game at 0.51x, so I think your goal should be to simplify and rebuild from safer plays. You helped keep the score under control with 1 mid return. I think survival was your main issue: 25-58 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Feeding | Defender | You had a tough match at 0.24x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Aim was a real positive at 52% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |