Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jan 2026, 01:10
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 82 | 28 | 58 | 0 | 139 | 58.3 cm | 0.48 | 33% | 20% | 0:04 |
| Team Total | 82 | 28 | 58 | 0 | 139 | 58.3 cm | 0.48 | 33% | 20% | 0:05 |
| Player | Score | Kills | Deaths |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Broken_Soul | Neddy | 28 |
| Killer | Victim | |
|---|---|---|
| Neddy | Broken_Soul | 58 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 5 | 4 | 1 | 2 | 5 kills | ||
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:12 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 5 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 4:11, with Neddy finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-5.
Neddy supplied the sharpest shooting numbers, finishing with 32% accuracy and 58 kills.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Suicides |
|---|
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| Neddy | 121 | 58 | 28 | 0 | 182 | - | 2.07 | 67% | 32% | 0:10 |
| eXtr3mePT | -2 | 0 | 0 | 2 | 28 | - | 0 | 0% | 0% | 6:18 |
| Team Total | 119 | 58 | 28 | 2 | 210 | - | 2.07 | 67% | 28% | 6:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 kills |
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 121 |
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 82 |
| - | eXtr3mePT | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | 600 | 500Hz | 26 | 28 | 29 | 0 | Minor variation | |
| Neddy | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| eXtr3mePT | 30000 | - | - | 45 | 47 | 49 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 58-28 with a 2.07 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Feeding | Defender | You had a tough match at 0.56x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. I think survival was your main issue: 28-58 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| eXtr3mePT | Feeding | Defender | This was a hard outing for you at 0.00x; treat it as a reset point, not a verdict on your ability. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |