23 Jun 2026, 23:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 232 | 93 | 91 | 0 | 305 | 36.0 cm | 1.02 | 51% | 37% | 0:07 |
| -uh.StarzZz`- | 230 | 114 | 98 | 0 | 344 | 13.5 cm | 1.16 | 54% | 44% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 9 | 3 | 1 | 5 kills | ||
| newut | 10 | 6 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 16 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 3:59 when newut scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-4.
_-=Pr3dazZz=- stood out as the main objective influence with 2 grabs, 1 capture, 15 returns, and an MVP score of 642. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 53 grabs, 29 pickups, 9 captures, 2 solos, 8 assists, 73 flag kills, 42 covers, 0 seals, 44 returns, 37 mid returns, 7 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 176 |
| 90 |
| 95 |
| 0 |
| 278 |
| - |
| 0.95 |
| 49% |
| 32% |
| 0:06 |
| Team Total | 638 | 297 | 284 | 0 | 927 | 24.7 cm | 1.05 | 51% | 38% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 255 | 128 | 101 | 0 | 301 | - | 1.27 | 56% | 48% | 0:06 |
| pho`FB | 181 | 97 | 97 | 0 | 296 | 20.3 cm | 1.00 | 50% | 38% | 0:06 |
| Gochmer | 150 | 59 | 99 | 0 | 237 | - | 0.60 | 37% | 31% | 0:06 |
| Team Total | 586 | 284 | 297 | 0 | 834 | 20.3 cm | 0.96 | 49% | 40% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 1 |
| 5 kills |
| pho` | 16 | 4 | 3 kills |
| Gochmer | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 2 | 8 kills | ||||
| newut | 1 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills | |||||
| Gochmer | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 2 | 1 | 0 | 20/7 | 197 | 3 | 2 | 14 | 0 | 15 | 1 | 642 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 0 | 8 | 0/- | 276 | 7 | 10 | 4 | 0 | 5 | 1 | 565 |
| - | saxon | Defender | 1 | 0 | 1 | 0 | 0 | 19/4 | 10 | 2 | 7 | 10 | 0 | 13 | 2 | 520 |
| - | Gochmer | Attacker | 14 | 3 | 1 | 1 | 6 | 0/- | 325 | 4 | 2 | 2 | 0 | 2 | 1 | 498 |
| - | pho` | Attacker | 13 | 1 | 0 | 0 | 13 | 0/- | 64 | 5 | 4 | 3 | 0 | 5 | 2 | 388 |
| - | newut | Attacker | 9 | 2 | 2 | 0 | 7 | 0/- | 28 | 8 | 17 | 4 | 0 | 4 | 0 | 320 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 24 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 21 | 22 | 27 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 1.61x. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 128-101 with a 1.27 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.59x rating shows it. You helped keep the score under control with 14 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. Your grabs and running were a real strength, with 14 grabs turning into 2 caps. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Gochmer | Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 14 grabs. I think survival was your main issue: 59-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.18x rating. Your attacking play was strong, especially because you turned 9 grabs into 2 caps. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 13 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |