Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2026, 20:05
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 256 | 114 | 80 | 0 | 341 | 13.5 cm | 1.43 | 59% | 35% | 0:08 |
| newut | 235 | 101 | 80 | 0 | 288 | - | 1.26 | 56% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 4 | 2 | 1 | 5 kills | ||
| newut | 17 | 9 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 12 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 1:19 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:55, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-3.
newut stood out as the main objective influence with 13 grabs, 3 captures, 5 returns, and an MVP score of 711. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 34 pickups, 11 captures, 2 solos, 10 assists, 81 flag kills, 46 covers, 0 seals, 47 returns, 44 mid returns, 3 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 35% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 60 |
| 82 |
| 0 |
| 202 |
| 58.3 cm |
| 0.73 |
| 42% |
| 30% |
| 0:08 |
| Team Total | 685 | 275 | 242 | 0 | 831 | 35.9 cm | 1.14 | 53% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 227 | 93 | 97 | 0 | 291 | 36.0 cm | 0.96 | 49% | 33% | 0:06 |
| {MUTE}Locomot!Ve | 170 | 98 | 87 | 0 | 314 | - | 1.13 | 53% | 33% | 0:07 |
| -cide- | 109 | 51 | 91 | 0 | 236 | 46.0 cm | 0.56 | 36% | 22% | 0:07 |
| Team Total | 506 | 242 | 275 | 0 | 841 | 41.0 cm | 0.88 | 47% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 5 |
| 4 |
| 2 |
| 5 kills |
| Broken_Soul | 5 | 2 kills |
| -cide- | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 8 kills | ||||
| newut | 5 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| {MUTE}Locomot!Ve | 4 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 3 | 3 | 1 | 10 | 0/- | 430 | 7 | 18 | 5 | 0 | 5 | 0 | 711 |
| - | Broken_Soul | Attacker | 17 | 3 | 2 | 1 | 13 | 0/- | 305 | 4 | 2 | 8 | 0 | 8 | 2 | 629 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 22/3 | 65 | 3 | 10 | 10 | 0 | 12 | 0 | 575 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 2 | 0 | 0 | 22/9 | 25 | 3 | 5 | 17 | 0 | 18 | 1 | 542 |
| - | {MUTE}Locomot!Ve | Attacker | 19 | 1 | 1 | 0 | 10 | 0/- | 195 | 6 | 5 | 3 | 0 | 3 | 0 | 407 |
| - | -cide- | Attacker | 8 | 2 | 1 | 0 | 4 | 0/- | 80 | 11 | 6 | 1 | 0 | 1 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 100 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 45 | 46 | 47 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.79x. Very strong flag running: you made 13 grabs count with 3 caps and 1 solo. You fought efficiently: 101-80 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.58x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. I think survival was your main issue: 60-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.54x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You fought efficiently: 114-80 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.48x. You helped keep the score under control with 17 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| {MUTE}Locomot!Ve | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.31x. Excellent flag running from you: 19 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. You ran the flag well and gave your team end product: 2 caps from 8 grabs. I think survival was your main issue: 51-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |