Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Feb 2026, 22:50
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 486 | 132 | 111 | 0 | 372 | 36.0 cm | 1.19 | 54% | 38% | 0:05 | |
| 353 | 140 | 114 | 0 | 439 | 46.0 cm | 1.23 | 55% | 32% | 0:05 | |
| Team Total | 839 | 272 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 7 | 5 | 1 | 5 kills | |||
| 23 | 10 | 3 | 3 | 5 kills | |||
| 12 | 13 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 9-11 in favour of Blue Team.
The opening breakthrough came at 0:27 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:27, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 9-11.
-uh.StarzZz`- stood out as the main objective influence with 33 grabs, 7 captures, 22 returns, and an MVP score of 1528. _-=Pr3dazZz=- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 93 grabs, 52 pickups, 20 captures, 8 solos, 4 assists, 125 flag kills, 55 covers, 0 seals, 72 returns, 56 mid returns, 16 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 225 |
| 0 |
| 811 |
| 41.0 cm |
| 1.21 |
| 55% |
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 479 | 138 | 128 | 0 | 369 | 13.5 cm | 1.08 | 52% | 39% | 0:05 | |
| 310 | 87 | 144 | 0 | 295 | 58.3 cm | 0.60 | 38% | 29% | 0:04 | |
| Team Total | 789 | 225 | 272 | 0 | 664 | 35.9 cm | 0.83 | 45% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 33 | 7 | 3 | 4 | 38 | 0/- | 777 | 18 | 12 | 18 | 0 | 22 | 2 | 1528 | |
| -🇬🇧 | Attacker | 22 | 6 | 1 | 2 | 38 | 0/- | 509 | 12 | 10 | 18 | 0 | 25 | 7 | 1432 | |
| -🇩🇪 | Attacker | 25 | 3 | 0 | 1 | 25 | 0/- | 391 | 12 | 18 | 6 | 0 | 10 | 4 | 1048 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 4 |
| 0 |
| 1 |
| 24 |
| 0/- |
| 323 |
| 10 |
| 15 |
| 14 |
| 0 |
| 15 |
| 3 |
| 1038 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 39 | 40 | 42 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 20000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.20x. Your attacking runs had purpose, with 33 grabs leading to 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.17x. Excellent flag running from you: 22 grabs became 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.61x. Your grabs and running were a real strength, with 25 grabs turning into 3 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. Your flag work was one of your best areas, with 13 grabs producing 4 caps and 1 solo. I think survival was your main issue: 87-144 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |