Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jun 2026, 18:04
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 270 | 115 | 112 | 0 | 301 | 20.3 cm | 1.03 | 51% | 38% | 0:06 |
| newut | 190 | 94 | 96 | 0 | 277 | - | 0.98 | 49% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 19 | 11 | 4 | 9 | 5 kills | ||
| pho` | 16 | 10 | 1 | 5 kills | |||
| Red0ne_- | 12 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:27 when pho` scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:50, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 4-5.
pho` stood out as the main objective influence with 2 grabs, 2 captures, 18 returns, and an MVP score of 615. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 29 pickups, 9 captures, 1 solos, 8 assists, 72 flag kills, 36 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 178 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 128 |
| 82 |
| 107 |
| 0 |
| 291 |
| - |
| 0.77 |
| 43% |
| 28% |
| 0:06 |
| Team Total | 588 | 291 | 315 | 0 | 869 | 20.3 cm | 0.92 | 48% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 326 | 178 | 85 | 0 | 347 | - | 2.09 | 68% | 51% | 0:08 |
| _-=Pr3dazZz=-FB | 155 | 80 | 100 | 0 | 299 | 36.0 cm | 0.80 | 44% | 28% | 0:07 |
| Broken_Soul | 109 | 57 | 106 | 0 | 241 | 58.3 cm | 0.54 | 35% | 24% | 0:06 |
| Team Total | 590 | 315 | 291 | 0 | 887 | 47.1 cm | 1.08 | 52% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 7 |
| 3 kills |
| _-=Pr3dazZz=- | 12 | 4 | 3 kills |
| Broken_Soul | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 14 | 1 | 17 kills | |||
| pho` | 2 | 2 | 12 kills | |||
| Red0ne_- | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 2 | 1 | 0 | 0 | 27/11 | 54 | 2 | 0 | 14 | 0 | 18 | 2 | 615 |
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 21/2 | 0 | 1 | 18 | 14 | 0 | 15 | 1 | 575 |
| - | newut | Attacker | 13 | 1 | 2 | 0 | 12 | 0/- | 139 | 6 | 5 | 5 | 0 | 5 | 2 | 494 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 1 | 3 | 1 | 7 | 0/- | 242 | 6 | 7 | 2 | 0 | 2 | 0 | 433 |
| - | Broken_Soul | Attacker | 12 | 4 | 0 | 0 | 3 | 0/- | 258 | 10 | 1 | 2 | 0 | 2 | 0 | 392 |
| - | Red0ne_- | Attacker | 8 | 1 | 2 | 0 | 2 | 0/- | 207 | 4 | 5 | 0 | 0 | 1 | 1 | 388 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 97 | 100 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 18 | 0 | Minor variation | |
| Red0ne_- | 30000 | - | - | 18 | 19 | 30 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 2.03x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You fought efficiently: 178-85 with a 2.09 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. Very strong flag running: you made 17 grabs count with 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Red0ne_- | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Excellent flag running from you: 8 grabs became 1 cap. I think survival was your main issue: 82-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 12 grabs leading to 4 caps. I think survival was your main issue: 57-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |