Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Mar 2026, 22:53
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| brash- | 226 | 110 | 98 | 0 | 280 | - | 1.12 | 53% | 41% | 0:07 |
| AciD^ | 207 | 73 | 95 | 0 | 275 | - | 0.77 | 43% | 27% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 5 | 1 | 1 | 5 kills | ||
| AciD^ | 8 | 2 | 1 | 5 kills | |||
| -uh.StarzZz`- | 10 | 7 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 2:17 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:13, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 13 returns, and an MVP score of 509. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 39 pickups, 5 captures, 0 solos, 7 assists, 89 flag kills, 37 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 0 cherry picks.
brash- supplied the sharpest shooting numbers, finishing with 41% accuracy and 110 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 57 |
| 90 |
| 0 |
| 205 |
| 58.3 cm |
| 0.63 |
| 39% |
| 28% |
| 0:07 |
| Team Total | 573 | 240 | 283 | 0 | 760 | 58.3 cm | 0.85 | 46% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 252 | 114 | 70 | 0 | 302 | 20.3 cm | 1.63 | 62% | 38% | 0:10 |
| -uh.StarzZz`-FB | 156 | 93 | 86 | 1 | 255 | 13.5 cm | 1.08 | 52% | 36% | 0:08 |
| -uh.Pr3DazZz | 146 | 76 | 84 | 0 | 241 | - | 0.90 | 48% | 33% | 0:08 |
| Team Total | 554 | 283 | 240 | 1 | 798 | 16.9 cm | 1.18 | 54% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| brash- | 20 | 6 | 3 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 8 | 7 kills | ||||
| AciD^ | 2 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| brash- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 2 | 0 | 0 | 23/4 | 47 | 4 | 8 | 11 | 0 | 13 | 1 | 509 |
| - | brash- | Attacker | 11 | 0 | 2 | 0 | 18 | 0/- | 92 | 6 | 9 | 8 | 0 | 8 | 1 | 468 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 2 | 0 | 6 | 0/- | 181 | 10 | 3 | 6 | 0 | 7 | 1 | 446 |
| - | AciD^ | Defender | 0 | 0 | 0 | 0 | 0 | 26/7 | 0 | 1 | 4 | 12 | 0 | 13 | 0 | 416 |
| - | Broken_Soul | Attacker | 14 | 2 | 0 | 0 | 8 | 0/- | 108 | 7 | 4 | 4 | 0 | 6 | 2 | 355 |
| - | -uh.Pr3DazZz | Attacker | 11 | 2 | 1 | 0 | 8 | 0/- | 72 | 11 | 9 | 2 | 0 | 2 | 1 | 314 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| brash- | 20000 | - | - | 29 | 31 | 35 | 0 | Variable ping | |
| AciD^ | 20000 | - | - | 32 | 35 | 38 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 13 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| AciD^ | Godlike | Defender | Well played, this was a fantastic performance at 1.48x. You helped keep the score under control with 12 mid returns. I think survival was your main issue: 73-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.45x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 114-70 with a 1.63 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| brash- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. Your flag work was one of your best areas, with 20 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 14 grabs leading to 2 caps. I think survival was your main issue: 57-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 11 grabs producing 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |