Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 00:13
UH-NeverEndingSpam
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 425 | 131 | 102 | 0 | 275 | 20.3 cm | 1.28 | 56% | 48% | 0:06 | |
| 379 | 89 | 107 | 0 | 244 | 58.3 cm | 0.83 | 45% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 76 | ||
| 55 | ||
| 44 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 59 | ||
| 42 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 1 | 4 kills | ||||
| 12 | 1 | 1 | 4 kills | ||||
| 10 | 12 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-NeverEndingSpam between Red and Blue Team, ending 14-5 in favour of Red Team.
The opening breakthrough came at 0:10 when Stealth scored for Blue Team. Red Team created more scoring chances, converting 14 of the 19 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:12, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 14-5.
Broken_Soul stood out as the main objective influence with 27 grabs, 9 captures, 14 returns, and an MVP score of 1488. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 97 grabs, 38 pickups, 19 captures, 6 solos, 5 assists, 114 flag kills, 41 covers, 5 seals, 76 returns, 4 mid returns, 18 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 804 | 220 | 209 | 0 | 519 | 39.3 cm | 1.05 | 51% | 43% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 358 | 119 | 120 | 0 | 292 | 13.5 cm | 0.99 | 50% | 41% | 0:05 | |
| 272 | 90 | 100 | 0 | 286 | 82.4 cm | 0.90 | 47% | 31% | 0:06 | |
| Team Total | 630 | 209 | 220 | 0 | 578 | 48.0 cm | 0.95 | 49% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 9 | 2 | 4 | 20 | 0/- | 977 | 13 | 10 | 1 | 0 | 14 | 5 | 1488 | |
| -🇬🇧 | Attacker | 20 | 5 | 1 | 1 | 36 | 0/- | 423 | 13 | 15 | 0 | 0 | 30 | 4 | 1089 | |
| -🇬🇧 | Attacker | 41 | 3 | 1 | 0 | 31 | 0/- | 176 | 7 | 9 | 2 | 0 | 16 | 7 | 827 | |
| -🇵🇹 |
| Attacker |
| 9 |
| 2 |
| 1 |
| 1 |
| 27 |
| 0/- |
| 324 |
| 5 |
| 7 |
| 1 |
| 0 |
| 16 |
| 2 |
| 671 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 23 | 23 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 30000 | - | - | 49 | 49 | 51 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.29x. Excellent flag running from you: 27 grabs became 9 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 20 grabs. You fought efficiently: 131-102 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.62x rating shows it. Excellent flag running from you: 41 grabs became 3 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Your grabs and running were a real strength, with 9 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |