Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Nov 2025, 17:00
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 239 | 105 | 67 | 0 | 372 | 46.0 cm | 1.57 | 61% | 29% | 0:09 |
| localheroFB | 215 | 98 | 82 | 0 | 289 | - | 1.20 | 54% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 19 | 2 | 1 | 4 kills | |||
| pho` | 21 | 2 | 3 kills | ||||
| localhero | 13 | 6 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 1:00 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 6:29, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 6-3.
localhero stood out as the main objective influence with 17 grabs, 2 captures, 7 returns, and an MVP score of 667. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 34 pickups, 9 captures, 2 solos, 11 assists, 84 flag kills, 47 covers, 0 seals, 49 returns, 45 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- |
| 179 |
| 93 |
| 97 |
| 0 |
| 265 |
| 13.5 cm |
| 0.96 |
| 49% |
| 36% |
| 0:06 |
| Team Total | 633 | 296 | 246 | 0 | 926 | 29.7 cm | 1.20 | 55% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 287 | 100 | 104 | 0 | 283 | 20.3 cm | 0.96 | 49% | 36% | 0:06 |
| -cide- | 161 | 77 | 94 | 0 | 273 | 46.0 cm | 0.82 | 45% | 28% | 0:07 |
| _-=Pr3dazZz=- | 151 | 69 | 98 | 0 | 239 | 36.0 cm | 0.70 | 41% | 30% | 0:06 |
| Team Total | 599 | 246 | 296 | 0 | 795 | 34.1 cm | 0.83 | 45% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 14 | 2 kills |
| -cide- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 1 | 10 kills | |||
| pho` | 1 | 8 kills | ||||
| localhero | 4 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 17 | 2 | 3 | 1 | 8 | 0/- | 383 | 5 | 15 | 5 | 0 | 7 | 1 | 667 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 31/15 | 2 | 4 | 5 | 16 | 0 | 17 | 1 | 564 |
| - | -cide- | Defender | 1 | 2 | 1 | 0 | 0 | 18/- | 109 | 9 | 9 | 12 | 0 | 12 | 0 | 549 |
| - | -cide- | Attacker | 11 | 0 | 2 | 0 | 10 | 0/- | 198 | 3 | 5 | 3 | 0 | 4 | 1 | 430 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 2 | 1 | 8 | 0/- | 108 | 9 | 6 | 3 | 0 | 3 | 1 | 390 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 2 | 0 | 9 | 0/- | 100 | 4 | 7 | 6 | 0 | 6 | 0 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 21 | 21 | 22 | 0 | Good connection | |
| localhero | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | Well played, this was a fantastic performance at 1.64x. Your flag work was one of your best areas, with 17 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.57x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. You helped keep the score under control with 12 mid returns. You fought efficiently: 105-67 with a 1.57 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Very strong flag running: you made 15 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. I think survival was your main issue: 69-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |