Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 16:15
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 314 | 132 | 113 | 0 | 428 | 46.0 cm | 1.17 | 54% | 31% | 0:05 | |
| 267 | 117 | 128 | 0 | 375 | 36.0 cm | 0.91 | 48% | 32% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 9 | 7 | 1 | 5 kills | |||
| 27 | 6 | 1 | 4 | 5 kills | |||
| 16 | 7 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:29 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:59, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-8.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 6 captures, 12 returns, and an MVP score of 1015. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 59 grabs, 34 pickups, 12 captures, 3 solos, 5 assists, 81 flag kills, 38 covers, 0 seals, 46 returns, 36 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 131 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 581 |
| 249 |
| 241 |
| 0 |
| 803 |
| 41.0 cm |
| 1.03 |
| 51% |
| 31% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 320 | 131 | 126 | 0 | 372 | 13.5 cm | 1.04 | 51% | 36% | 0:05 | |
| 298 | 110 | 123 | 0 | 356 | 58.3 cm | 0.89 | 47% | 31% | 0:05 | |
| Team Total | 618 | 241 | 249 | 0 | 728 | 35.9 cm | 0.97 | 49% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 kills | ||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 6 | 1 | 2 | 22 | 0/- | 484 | 12 | 7 | 11 | 0 | 12 | 1 | 1015 | |
| -🇬🇧 | Attacker | 11 | 2 | 2 | 0 | 19 | 0/- | 316 | 9 | 9 | 13 | 0 | 16 | 3 | 990 | |
| -🇭🇺 | Attacker | 20 | 2 | 2 | 1 | 22 | 0/- | 368 | 8 | 3 | 4 | 0 | 6 | 4 | 801 | |
| -🇬🇧 | Attacker | 12 | 2 | 0 | 0 | 18 | 0/- | 32 | 5 | 19 | 8 | 0 | 12 | 2 | 510 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 42 | 45 | 47 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.80x. You carried real threat on attack, turning 16 grabs into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.79x. You ran the flag well and gave your team end product: 2 caps from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. You carried real threat on attack, turning 20 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.25x. You ran the flag well and gave your team end product: 2 caps from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |