Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 17:17
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 50 | 50 | 21 | 0 | 107 | - | 2.38 | 70% | 47% | 0:17 |
| Lock | 26 | 26 | 37 | 0 | 92 | - | 0.70 | 41% | 28% | 0:09 |
| Broken_Soul | 20 | 20 | 38 | 0 | 73 | 58.3 cm | 0.53 | 34% | 27% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 10 | 1 | 4 kills | ||||
| Broken_Soul | 2 | 2 | 3 kills | ||||
| Lock | 1 | 1 | 3 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Stalwart.unr, with 3 active players recorded in the report.
Zo-^ produced the strongest overall performance, finishing with 50 score, 50 kills, and 70% efficiency.
Zo-^ led the fragging pace with 50 kills.
Zo-^ posted the best accuracy at 47%.
Banter read: Zo-^ was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
Zo-^ hit 47% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| Zo-^ | 4 | 6 kills | ||||
| Broken_Soul | 3 kills | |||||
| Lock | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lock | 20000 | - | - | 30 | 31 | 32 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 45 | 49 | 60 | 0 | Rhythmic fluctuation | |
| Broken_Soul | 20000 | - | - | 20 | 28 | 101 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Combat | Great game, this was a really strong performance from you at 1.63x. You gave your team strong combat value, especially because your kills came with good efficiency. 70% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Broken_Soul | Feeding | Combat | You had a rough game at 0.63x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 34% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Lock | Feeding | Combat | This was a hard outing for you at 0.62x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. The 26-37 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |