Unreal HeavenThe home of 2v2 and 3v3 iCTF22 May 2026, 19:06
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 374 | 169 | 111 | 0 | 389 | - | 1.52 | 60% | 46% | 0:05 | |
| 237 | 86 | 100 | 0 | 323 | 58.3 cm | 0.86 | 46% | 27% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 87 | ||
| 82 | ||
| 44 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 55 | ||
| 64 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 6 | 4 | 6 | 5 kills | |||
| 16 | 4 | 4 | 1 | 5 kills | |||
| 12 | 8 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:16 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:15, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 9-2.
Broken_Soul stood out as the main objective influence with 19 grabs, 7 captures, 4 returns, and an MVP score of 922. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 17 pickups, 11 captures, 5 solos, 4 assists, 60 flag kills, 36 covers, 0 seals, 43 returns, 40 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 169 kills.
Banter read: Broken_Soul did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 611 |
| 255 |
| 211 |
| 0 |
| 712 |
| 58.3 cm |
| 1.21 |
| 55% |
| 37% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 102 | 131 | 0 | 361 | - | 0.78 | 44% | 30% | 0:05 | |
| 186 | 109 | 124 | 0 | 406 | 20.3 cm | 0.88 | 47% | 27% | 0:05 | |
| Team Total | 432 | 211 | 255 | 0 | 767 | 20.3 cm | 0.83 | 45% | 28% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 7 | 1 | 4 | 6 | 0/- | 625 | 7 | 4 | 2 | 0 | 4 | 2 | 922 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 0 | 21 | 0/- | 275 | 4 | 24 | 17 | 0 | 17 | 0 | 919 | |
| -🇬🇧 | Attacker | 10 | 1 | 0 | 0 | 23 | 0/- | 100 | 3 | 4 | 16 | 0 | 17 | 0 | 629 | |
| -🇳🇱 | Attacker | 13 | 1 | 1 | 1 | 10 | 0/- | 100 | 3 | 4 | 5 | 0 | 5 | 1 | 407 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 600 | 500Hz | 21 | 22 | 22 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | ||
| 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.48x. Very strong flag running: you made 12 grabs count with 2 caps. You fought efficiently: 169-111 with a 1.52 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.80x. Your attacking runs had purpose, with 19 grabs leading to 7 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.44x. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. I think survival was your main issue: 102-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.16x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |