Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 14:29
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 497 | 127 | 113 | 0 | 353 | 46.0 cm | 1.12 | 53% | 36% | 0:05 | |
| 429 | 106 | 131 | 0 | 331 | 13.5 cm | 0.81 | 45% | 32% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 60 | ||
| 55 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 59 | ||
| 43 | ||
| 72 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 2 | 3 | 5 kills | |||
| 12 | 2 | 2 | 1 | 5 kills | |||
| 21 | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 19-14 in favour of Red Team.
The opening breakthrough came at 0:09 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 19 of the 33 captures. The scoring pattern stayed relatively stable once the first lead was established. 25 captures were completed solo.
The final capture arrived at 10:55, with pho` finishing for Blue Team. That score set the closing shape of the match at 19-14.
-uh.StarzZz`- stood out as the main objective influence with 39 grabs, 8 captures, 26 returns, and an MVP score of 1918. Broken_Soul anchored the recovery work with 29 total returns.
Objective ledger for the match: 145 grabs, 31 pickups, 33 captures, 19 solos, 8 assists, 143 flag kills, 36 covers, 0 seals, 112 returns, 112 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 49 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 926 |
| 233 |
| 244 |
| 0 |
| 684 |
| 29.7 cm |
| 0.95 |
| 49% |
| 34% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 504 | 129 | 122 | 0 | 327 | 20.3 cm | 1.06 | 51% | 39% | 0:05 | |
| 391 | 115 | 111 | 0 | 327 | 58.3 cm | 1.04 | 51% | 35% | 0:05 | |
| Team Total | 895 | 244 | 233 | 0 | 654 | 39.3 cm | 1.05 | 51% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 1 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 39 | 8 | 4 | 5 | 30 | 0/- | 1023 | 8 | 12 | 26 | 0 | 26 | 0 | 1918 | |
| -🇩🇪 | Attacker | 38 | 11 | 1 | 4 | 36 | 0/- | 877 | 11 | 9 | 28 | 0 | 28 | 0 | 1877 | |
| -🇬🇧 | Attacker | 37 | 8 | 2 | 7 | 41 | 0/- | 896 | 6 | 14 | 29 | 0 | 29 | 0 | 1740 | |
| -🇬🇧 |
| Attacker |
| 31 |
| 6 |
| 1 |
| 3 |
| 36 |
| 0/- |
| 504 |
| 6 |
| 1 |
| 29 |
| 0 |
| 29 |
| 0 |
| 1304 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 20 | 27 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.27x. Your attacking runs had purpose, with 38 grabs leading to 11 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.07x. Very strong flag running: you made 37 grabs count with 8 caps and 7 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.00x. Your attacking runs had purpose, with 39 grabs leading to 8 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.68x. Your flag work was one of your best areas, with 31 grabs producing 6 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |