Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 23:58
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 270 | 108 | 80 | 0 | 277 | - | 1.35 | 57% | 39% | 0:08 |
| (FT)jmoneyFB | 177 | 103 | 73 | 0 | 251 | - | 1.41 | 59% | 41% | 0:09 |
| _-=Pr3dazZz=- | 118 | 52 | 79 | 0 | 212 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)jmoney | 15 | 6 | 1 | 5 kills | |||
| ownage | 18 | 6 | 1 | 4 kills | |||
| pho` | 17 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:28 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:15, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 4 captures, 4 returns, and an MVP score of 558. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 32 pickups, 8 captures, 3 solos, 7 assists, 83 flag kills, 28 covers, 13 seals, 51 returns, 0 mid returns, 7 clutch returns, and 2 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 41% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 36.0 cm |
| 0.66 |
| 40% |
| 28% |
| 0:08 |
| Team Total | 565 | 263 | 232 | 0 | 740 | 36.0 cm | 1.13 | 53% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 275 | 100 | 94 | 0 | 255 | 20.3 cm | 1.06 | 52% | 40% | 0:07 |
| -cide- | 184 | 73 | 86 | 0 | 199 | 46.0 cm | 0.85 | 46% | 37% | 0:07 |
| -uh.StarzZz`- | 165 | 59 | 83 | 0 | 173 | 13.5 cm | 0.71 | 42% | 35% | 0:07 |
| Team Total | 624 | 232 | 263 | 0 | 627 | 26.6 cm | 0.88 | 47% | 38% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 8 | 3 | 1 | 1 | 5 kills |
| _-=Pr3dazZz=- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)jmoney | 3 | 7 kills | ||||
| ownage | 7 | 6 kills | ||||
| pho` | 4 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 12 | 4 | 2 | 2 | 3 | 0/- | 447 | 12 | 6 | 0 | 0 | 4 | 1 | 558 |
| - | pho` | Defender | 0 | 0 | 2 | 0 | 0 | 24/3 | 28 | 2 | 5 | 0 | 0 | 16 | 1 | 388 |
| - | -cide- | Attacker | 18 | 2 | 2 | 0 | 10 | 0/- | 124 | 8 | 9 | 0 | 1 | 7 | 1 | 382 |
| - |
| Defender |
| 2 |
| 1 |
| 0 |
| 0 |
| 0 |
| 30/10 |
| 25 |
| 2 |
| 3 |
| 0 |
| 0 |
| 17 |
| 1 |
| 369 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 1 | 1 | 4 | 0/- | 175 | 5 | 1 | 0 | 0 | 3 | 2 | 327 |
| - | (FT)jmoney | Attacker | 14 | 0 | 0 | 0 | 12 | 0/- | 0 | 3 | 4 | 0 | 1 | 4 | 1 | 226 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| ownage | 30000 | - | - | 110 | 116 | 124 | 0 | Minor variation | |
| (FT)jmoney | 30000 | - | - | 102 | 103 | 103 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You played a really good game here and your 1.45x rating shows it. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 108-80 with a 1.35 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.40x. Your defensive timing was good: 1 clutch return cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. Your flag work was one of your best areas, with 12 grabs producing 4 caps and 2 solos. I think survival was your main issue: 59-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.31x. You carried real threat on attack, turning 18 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| (FT)jmoney | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 103-73 with a 1.41 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. I think survival was your main issue: 52-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |