Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 18:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 203 | 89 | 105 | 0 | 248 | 46.0 cm | 0.85 | 46% | 36% | 0:06 |
| newut | 199 | 89 | 80 | 0 | 288 | - | 1.11 | 53% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 19 | 5 | 1 | 5 kills | |||
| localhero | 15 | 6 | 2 | 1 | 5 kills | ||
| Broken_Soul | 10 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 4:21 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:57, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 558. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 24 pickups, 5 captures, 1 solos, 5 assists, 73 flag kills, 24 covers, 0 seals, 49 returns, 46 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 94 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 117 |
| 70 |
| 93 |
| 0 |
| 251 |
| 58.3 cm |
| 0.75 |
| 43% |
| 28% |
| 0:07 |
| Team Total | 519 | 248 | 278 | 0 | 787 | 52.1 cm | 0.89 | 47% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 232 | 94 | 75 | 0 | 235 | 20.3 cm | 1.25 | 56% | 40% | 0:08 |
| localhero | 171 | 110 | 85 | 0 | 298 | - | 1.29 | 56% | 38% | 0:07 |
| _-=Pr3dazZz=- | 124 | 74 | 88 | 0 | 244 | 36.0 cm | 0.84 | 46% | 33% | 0:07 |
| Team Total | 527 | 278 | 248 | 0 | 777 | 28.1 cm | 1.12 | 53% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 18 | 2 | 2 | 4 kills |
| _-=Pr3dazZz=- | 15 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 8 kills | ||||
| localhero | 3 | 7 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 22/12 | 34 | 5 | 4 | 18 | 0 | 18 | 0 | 558 |
| - | -cide- | Attacker | 14 | 1 | 1 | 0 | 16 | 0/- | 138 | 3 | 2 | 8 | 0 | 11 | 1 | 457 |
| - | newut | Defender | 2 | 1 | 0 | 0 | 0 | 16/- | 34 | 1 | 4 | 11 | 0 | 11 | 2 | 452 |
| - | localhero | Attacker | 16 | 0 | 2 | 0 | 5 | 0/- | 142 | 3 | 8 | 2 | 1 | 2 | 0 | 342 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 0 | 1 | 5 | 0/- | 124 | 7 | 6 | 3 | 0 | 3 | 0 | 313 |
| - | Broken_Soul | Attacker | 9 | 0 | 2 | 0 | 9 | 0/- | 28 | 5 | 0 | 4 | 0 | 4 | 0 | 250 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 35 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 100 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. Very strong flag running: you made 14 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.49x. You helped keep the score under control with 18 mid returns. You fought efficiently: 94-75 with a 1.25 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.28x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 110-85 with a 1.29 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 13 grabs producing 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 70-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |