Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Dec 2025, 17:58
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 206 | 74 | 91 | 0 | 230 | 58.3 cm | 0.81 | 45% | 32% | 0:07 | |
| 166 | 98 | 85 | 0 | 253 | - | 1.15 | 54% | 39% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 4 | 1 | 4 kills | ||||
| 20 | 2 | 2 | 4 kills | ||||
| 12 | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 3:01 when Lock scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:32, with -uh.PreDaToR- finishing for Red Team. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 18 returns, and an MVP score of 616. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 23 pickups, 5 captures, 2 solos, 2 assists, 86 flag kills, 27 covers, 0 seals, 63 returns, 58 mid returns, 5 clutch returns, and 2 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 39% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 145 |
| 83 |
| 98 |
| 0 |
| 276 |
| 36.0 cm |
| 0.85 |
| 46% |
| 32% |
| 0:06 |
| Team Total | 517 | 255 | 274 | 0 | 759 | 47.1 cm | 0.93 | 48% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 253 | 83 | 87 | 0 | 245 | 13.5 cm | 0.95 | 49% | 34% | 0:07 | |
| 197 | 90 | 80 | 0 | 276 | - | 1.13 | 53% | 33% | 0:08 | |
| 181 | 101 | 88 | 0 | 282 | 46.0 cm | 1.15 | 53% | 36% | 0:07 | |
| Team Total | 631 | 274 | 255 | 0 | 803 | 29.7 cm | 1.07 | 52% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 3 kills |
| 11 | 3 | 1 | 4 kills |
| 12 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 26/9 | 28 | 2 | 1 | 15 | 1 | 18 | 2 | 616 | |
| -🇳🇱 | Attacker | 16 | 1 | 1 | 1 | 16 | 0/- | 186 | 3 | 5 | 11 | 0 | 11 | 0 | 530 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 21/4 | 11 | 0 | 3 | 18 | 0 | 18 | 0 | 484 | |
| -🇧🇪 | Attacker | 22 | 2 | 0 | 1 | 7 | 0/- | 160 | 9 | 4 | 4 | 0 | 4 | 1 | 403 | |
| -🇫🇷 | Attacker | 16 | 1 | 0 | 0 | 6 | 0/- | 86 | 3 | 11 | 3 | 1 | 4 | 2 | 389 | |
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 10 | 0/- | 29 | 6 | 3 | 7 | 0 | 8 | 0 | 290 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 14 | 25 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 31 | 34 | 40 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 8 | 10 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 30000 | - | - | 16 | 19 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.55x. Your defensive timing was good: 15 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.37x. Your defensive timing was good: 18 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.29x. Your flag work was one of your best areas, with 16 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 22 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. Your flag work was one of your best areas, with 16 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |