Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jun 2026, 19:38
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 160 | 140 | 0 | 385 | 20.3 cm | 1.14 | 53% | 42% | 0:04 | |
| 282 | 119 | 151 | 0 | 389 | 13.5 cm | 0.79 | 44% | 34% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 77 | ||
| 83 | ||
| 53 | ||
| 66 |
| Killer | Victim | |
|---|---|---|
| 88 | ||
| 104 | ||
| 52 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 12 | 4 | 10 | 5 kills | |||
| 23 | 5 | 1 | 9 | 5 kills | |||
| 13 | 5 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:01 when pho` scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:51, with saxon finishing for Blue Team. That score set the closing shape of the match at 7-3.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 6 captures, 5 returns, and an MVP score of 905. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 51 grabs, 32 pickups, 10 captures, 3 solos, 5 assists, 73 flag kills, 37 covers, 0 seals, 41 returns, 32 mid returns, 9 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 192 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: saxon finished with 20 lama score from 192 kills and 86 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 568 |
| 279 |
| 291 |
| 0 |
| 774 |
| 16.9 cm |
| 0.96 |
| 49% |
| 38% |
| 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 370 | 192 | 130 | 0 | 399 | - | 1.48 | 60% | 48% | 0:05 | |
| 235 | 99 | 149 | 0 | 332 | 36.0 cm | 0.66 | 40% | 31% | 0:04 | |
| Team Total | 605 | 291 | 279 | 0 | 731 | 36.0 cm | 1.04 | 51% | 40% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 8 |
| 3 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 8 kills | |||||
| 1 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 6 | 1 | 2 | 12 | 0/- | 503 | 15 | 10 | 3 | 0 | 5 | 3 | 905 | |
| -🇬🇧 | Attacker | 8 | 2 | 0 | 0 | 31 | 0/- | 211 | 4 | 10 | 10 | 0 | 13 | 2 | 819 | |
| -🇬🇧 | Attacker | 10 | 1 | 2 | 0 | 16 | 0/- | 197 | 7 | 9 | 10 | 0 | 13 | 2 | 751 | |
| -🇬🇧 | Attacker | 13 | 1 | 2 | 1 | 14 | 0/- | 89 | 6 | 8 | 9 | 0 | 10 | 2 | 516 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 19 | 19 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.98x. Your attacking play was strong, especially because you turned 8 grabs into 2 caps. You fought efficiently: 192-130 with a 1.48 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.66x. You looked dangerous whenever you got the flag, and 20 grabs led to 6 caps and 2 solos. I think survival was your main issue: 119-151 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.48x. You carried real threat on attack, turning 10 grabs into 1 cap. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your flag work was one of your best areas, with 13 grabs producing 1 cap and 1 solo. I think survival was your main issue: 99-149 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |