Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 22:39
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 231 | 120 | 89 | 0 | 313 | 20.3 cm | 1.35 | 57% | 39% | 0:07 |
| Broken_Soul | 173 | 85 | 109 | 0 | 258 | 58.3 cm | 0.78 | 44% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 5 | 2 | 1 | 5 kills | ||
| localhero | 12 | 2 | 3 | 4 kills | |||
| (FT)jmoney | 16 | 7 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 0:55 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:02, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 2-5.
(FT)jmoney stood out as the main objective influence with 21 grabs, 1 capture, 6 returns, and an MVP score of 505. PeRcH72 made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 15 pickups, 7 captures, 3 solos, 4 assists, 69 flag kills, 22 covers, 0 seals, 54 returns, 50 mid returns, 4 clutch returns, and 0 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 41% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: PeRcH72 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| PeRcH72 |
| 121 |
| 72 |
| 93 |
| 0 |
| 270 |
| 20.3 cm |
| 0.77 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 525 | 277 | 291 | 0 | 841 | 32.9 cm | 0.95 | 49% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 211 | 90 | 72 | 0 | 296 | - | 1.25 | 56% | 30% | 0:09 |
| (FT)jmoney | 203 | 118 | 99 | 0 | 289 | - | 1.19 | 54% | 41% | 0:06 |
| _-=Pr3dazZz=- | 160 | 83 | 106 | 0 | 277 | 36.0 cm | 0.78 | 44% | 30% | 0:06 |
| Team Total | 574 | 291 | 277 | 0 | 862 | 36.0 cm | 1.05 | 51% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 3 kills |
| _-=Pr3dazZz=- | 9 | 3 | 3 kills |
| PeRcH72 | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 9 kills | ||||
| localhero | 4 | 7 kills | ||||
| (FT)jmoney | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)jmoney | Attacker | 21 | 1 | 2 | 0 | 9 | 0/- | 250 | 2 | 5 | 6 | 0 | 6 | 1 | 505 |
| - | localhero | Defender | 1 | 1 | 1 | 0 | 0 | 15/4 | 3 | 2 | 6 | 16 | 0 | 16 | 0 | 480 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 3 | 1 | 1 | 7 | 0/- | 248 | 6 | 7 | 3 | 0 | 4 | 0 | 458 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 20/6 | 0 | 0 | 4 | 11 | 0 | 13 | 0 | 438 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 1 | 15 | 0/- | 100 | 4 | 0 | 12 | 0 | 12 | 1 | 324 |
| - | PeRcH72 | Attacker | 18 | 1 | 0 | 1 | 3 | 0/- | 100 | 1 | 0 | 2 | 0 | 3 | 2 | 312 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 101 | 102 | 105 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Attacker | Well played, this was a fantastic performance at 1.52x. You gave the enemy defence problems and backed it up with 1 cap from 21 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.50x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 90-72 with a 1.25 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.30x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 120-89 with a 1.35 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 11 grabs. I think survival was your main issue: 85-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps and 1 solo. I think survival was your main issue: 83-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 18 grabs count with 1 cap and 1 solo. I think survival was your main issue: 72-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |