Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Aug 2026, 23:51
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 364 | 158 | 164 | 0 | 381 | 20.3 cm | 0.96 | 49% | 42% | 0:04 |
| -uh.StarzZz`-FB | 240 | 127 | 153 | 0 | 383 | 13.5 cm | 0.83 | 45% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| super_rust | 29 | 13 | 8 | 12 | 5 kills | ||
| pho` | 26 | 10 | 3 | 4 kills | |||
| -uh.StarzZz`- | 17 | 6 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:27 when pho` scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:19, with newut finishing for Blue Team. That score set the closing shape of the match at 5-6.
super_rust stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 726. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 78 grabs, 43 pickups, 11 captures, 1 solos, 16 assists, 110 flag kills, 74 covers, 7 seals, 66 returns, 3 mid returns, 9 clutch returns, and 2 cherry picks.
super_rust supplied the sharpest shooting numbers, finishing with 54% accuracy and 237 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 154 |
| 89 |
| 161 |
| 0 |
| 317 |
| 58.3 cm |
| 0.55 |
| 36% |
| 28% |
| 0:04 |
| Team Total | 758 | 374 | 478 | 0 | 1081 | 30.7 cm | 0.78 | 44% | 35% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| super_rust | 504 | 237 | 130 | 0 | 439 | - | 1.82 | 65% | 54% | 0:06 |
| newut | 256 | 135 | 138 | 0 | 416 | - | 0.98 | 49% | 32% | 0:05 |
| tono | 183 | 106 | 106 | 0 | 495 | 19.6 cm | 1.00 | 50% | 21% | 0:07 |
| Team Total | 943 | 478 | 374 | 0 | 1350 | 19.6 cm | 1.28 | 56% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| newut | 20 | 4 | 4 | 4 kills |
| Broken_Soul | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| super_rust | 14 | 9 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | super_rust | Defender | 0 | 1 | 2 | 0 | 0 | 40/7 | 91 | 4 | 30 | 0 | 0 | 20 | 2 | 726 |
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 2 | 0 | 10 | 0/- | 344 | 9 | 4 | 1 | 0 | 6 | 2 | 618 |
| - | newut | Attacker | 25 | 4 | 2 | 1 | 10 | 0/- | 309 | 10 | 10 | 0 | 0 | 8 | 1 | 517 |
| - | pho` | Defender | 1 | 2 | 2 | 0 | 0 | 38/12 | 59 | 5 | 10 | 1 | 0 | 27 | 0 | 507 |
| - | tono | Attacker | 15 | 1 | 3 | 0 | 6 | 0/- | 200 | 6 | 11 | 1 | 0 | 4 | 2 | 448 |
| - | Broken_Soul | Attacker | 13 | 0 | 5 | 0 | 6 | 0/- | 97 | 9 | 9 | 0 | 2 | 1 | 2 | 302 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| super_rust | 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 93 | 96 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 83 | 87 | 95 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| super_rust | Godlike | Defender | You had a huge game and played well above your usual level at 2.47x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 237-130 with a 1.82 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.66x. You helped keep the score under control with 1 mid return. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.54x. Your attacking play was strong, especially because you turned 25 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.37x. Your flag work was one of your best areas, with 24 grabs producing 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. Your flag work was one of your best areas, with 15 grabs producing 1 cap. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 89-161 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |