Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jun 2026, 18:59
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 307 | 128 | 117 | 0 | 336 | 20.3 cm | 1.09 | 52% | 38% | 0:05 |
| Broken_SoulFB | 186 | 84 | 115 | 0 | 257 | 58.3 cm | 0.73 | 42% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 18 | 7 | 1 | 1 | 5 kills | ||
| Broken_Soul | 14 | 4 | 1 | 4 kills | |||
| pho` | 17 | 8 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 0:17 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:01, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
pho` stood out as the main objective influence with 11 grabs, 2 captures, 15 returns, and an MVP score of 730. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 54 grabs, 14 pickups, 10 captures, 8 solos, 1 assists, 58 flag kills, 24 covers, 0 seals, 44 returns, 38 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 493 |
| 212 |
| 232 |
| 0 |
| 593 |
| 39.3 cm |
| 0.91 |
| 48% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 260 | 116 | 114 | 0 | 333 | 46.0 cm | 1.02 | 50% | 35% | 0:05 |
| -uh.Pr3DazZz | 202 | 108 | 91 | 0 | 292 | - | 1.19 | 54% | 37% | 0:06 |
| _-=Pr3dazZz=- | 15 | 8 | 7 | 0 | 22 | 36.0 cm | 1.14 | 53% | 36% | 0:08 |
| Team Total | 477 | 232 | 212 | 0 | 647 | 41.0 cm | 1.09 | 52% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 9 |
| 2 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 2 | 0 | 1 | 25 | 0/- | 0 | 2 | 5 | 12 | 0 | 15 | 3 | 730 |
| - | Broken_Soul | Attacker | 14 | 2 | 0 | 2 | 9 | 0/- | 0 | 1 | 5 | 6 | 0 | 8 | 2 | 485 |
| - | -cide- | Attacker | 14 | 4 | 1 | 4 | 14 | 0/- | 0 | 6 | 5 | 10 | 0 | 11 | 0 | 460 |
| - | -uh.Pr3DazZz | Attacker | 13 | 2 | 0 | 1 | 9 | 0/- | 0 | 4 | 9 | 9 | 0 | 9 | 1 | 444 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 0 | 0 | 0 | 1/0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 93 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.85x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.79x. Very strong flag running: you made 14 grabs count with 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | You put together a top-level game here and finished at 1.47x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. Your attacking play was strong, especially because you turned 14 grabs into 2 caps and 2 solos. I think survival was your main issue: 84-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Feeding | Defender | This was a hard outing for you at 0.21x; treat it as a reset point, not a verdict on your ability. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |