Unreal HeavenThe home of 2v2 and 3v3 iCTF27 May 2026, 00:31
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 294 | 132 | 83 | 0 | 294 | - | 1.59 | 61% | 45% | 0:07 |
| ownage | 224 | 118 | 93 | 0 | 304 | - | 1.27 | 56% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 6 | 3 | 2 | 5 kills | ||
| JugzZz | 18 | 3 | 1 | 4 kills | |||
| ownage | 23 | 8 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 1:54 when ownage scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:39, with ownage finishing for Red Team on a solo run. That score set the closing shape of the match at 5-1.
saxon stood out as the main objective influence with 0 grabs, 1 capture, 25 returns, and an MVP score of 659. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 30 pickups, 6 captures, 0 solos, 4 assists, 85 flag kills, 22 covers, 0 seals, 54 returns, 53 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 124 |
| 68 |
| 104 |
| 0 |
| 216 |
| 58.3 cm |
| 0.65 |
| 40% |
| 31% |
| 0:06 |
| Team Total | 642 | 318 | 280 | 0 | 814 | 58.3 cm | 1.14 | 53% | 39% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZzFB | 213 | 95 | 119 | 0 | 273 | - | 0.80 | 44% | 35% | 0:05 |
| newut | 175 | 98 | 94 | 0 | 279 | - | 1.04 | 51% | 35% | 0:07 |
| pho` | 139 | 87 | 105 | 0 | 259 | 20.3 cm | 0.83 | 45% | 34% | 0:06 |
| Team Total | 527 | 280 | 318 | 0 | 811 | 20.3 cm | 0.88 | 47% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 2 |
| 4 kills |
| pho` | 13 | 1 | 1 | 4 kills |
| Broken_Soul | 8 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 2 | 10 kills | |||
| JugzZz | 1 | 8 kills | ||||
| ownage | 2 | 7 kills | ||||
| newut | 4 kills | |||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 27/15 | 26 | 2 | 4 | 25 | 0 | 25 | 0 | 659 |
| - | ownage | Attacker | 21 | 4 | 1 | 0 | 9 | 0/- | 374 | 13 | 6 | 2 | 0 | 2 | 0 | 600 |
| - | JugzZz | Defender | 0 | 0 | 0 | 0 | 0 | 22/1 | 0 | 0 | 2 | 10 | 0 | 10 | 0 | 411 |
| - | newut | Attacker | 14 | 0 | 1 | 0 | 15 | 0/- | 97 | 5 | 2 | 8 | 0 | 8 | 0 | 392 |
| - | Broken_Soul | Attacker | 10 | 0 | 2 | 0 | 4 | 0/- | 99 | 4 | 7 | 1 | 0 | 2 | 1 | 314 |
| - | pho` | Attacker | 16 | 1 | 0 | 0 | 8 | 0/- | 3 | 6 | 1 | 7 | 0 | 7 | 0 | 263 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ownage | 30000 | - | - | 116 | 121 | 135 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 36 | 37 | 37 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 97 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 93 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 2.27x. Your defensive timing was good: 25 mid returns cut off runs at important moments. You fought efficiently: 132-83 with a 1.59 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| ownage | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.54x. You gave the enemy defence problems and backed it up with 4 caps from 21 grabs. You fought efficiently: 118-93 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | You put together a top-level game here and finished at 1.29x. You helped keep the score under control with 10 mid returns. I think survival was your main issue: 95-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 68-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 16 grabs into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |