Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jan 2026, 19:35
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 458 | 234 | 178 | 0 | 624 | 46.0 cm | 1.31 | 57% | 39% | 0:15 | |
| 177 | 99 | 108 | 0 | 330 | 36.0 cm | 0.92 | 48% | 35% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 41 | 12 | 5 | 1 | 5 kills | |||
| 21 | 11 | 3 | 4 kills | ||||
| 15 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 3:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:13, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-3.
-cide- stood out as the main objective influence with 17 grabs, 3 captures, 19 returns, and an MVP score of 966. aMpEnergy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 22 pickups, 8 captures, 4 solos, 5 assists, 70 flag kills, 40 covers, 0 seals, 48 returns, 43 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: aMpEnergy produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 635 |
| 333 |
| 286 |
| 0 |
| 954 |
| 41.0 cm |
| 1.16 |
| 54% |
| 37% |
| 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 295 | 135 | 109 | 0 | 324 | 20.3 cm | 1.24 | 55% | 43% | 0:06 | |
| 155 | 91 | 106 | 0 | 307 | - | 0.86 | 46% | 34% | 0:06 | |
| 102 | 60 | 118 | 0 | 250 | 58.3 cm | 0.51 | 34% | 26% | 0:05 | |
| Team Total | 552 | 286 | 333 | 0 | 881 | 39.3 cm | 0.86 | 46% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 2 |
| 4 kills |
| 7 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 1 | 7 kills | ||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 17 | 3 | 2 | 1 | 23 | 0/- | 0 | 10 | 24 | 17 | 0 | 19 | 1 | 966 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 30/7 | 0 | 1 | 4 | 16 | 0 | 18 | 1 | 669 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 1 | 7 | 0/- | 0 | 7 | 6 | 6 | 0 | 6 | 1 | 459 | |
| -🇺🇸 |
| Attacker |
| 18 |
| 3 |
| 0 |
| 2 |
| 4 |
| 0/- |
| 0 |
| 3 |
| 2 |
| 2 |
| 0 |
| 2 |
| 2 |
| 352 |
| -🇬🇧 | Attacker | 11 | 0 | 1 | 0 | 6 | 0/- | 0 | 1 | 4 | 2 | 0 | 3 | 0 | 235 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 11 | 14 | 0 | Rhythmic fluctuation | ||
| 30000 | 360 | 240Hz | 15 | 33 | 50 | 0 | Variable ping | ||
| 30000 | - | - | 11 | 13 | 14 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | - | - | 98 | 100 | 104 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.75x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. You fought efficiently: 234-178 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.51x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. Your grabs and running were a real strength, with 18 grabs turning into 3 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.18x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.63x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 60-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |