Unreal HeavenThe home of 2v2 and 3v3 iCTF29 May 2026, 19:01
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 91 | 37 | 68 | 0 | 131 | - | 0.54 | 35% | 28% | 0:04 |
| Team Total | 91 | 37 | 68 | 0 | 131 | - | 0.54 | 35% | 28% | 0:05 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.Pr3DazZz | -uh.StarzZz`- | 37 |
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | -uh.Pr3DazZz | 68 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 5 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 |
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Generated from the match events and player statistics.
A decisive game of 1v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 0:11 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 4:22, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-8.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 68 kills.
Lama watch: -uh.Pr3DazZz finished with 13 lama score from 37 kills and 12 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| -uh.StarzZz`-FB | 169 | 68 | 37 | 0 | 149 | 13.5 cm | 1.84 | 65% | 46% | 0:08 |
| saxon | 0 | 0 | 0 | 0 | 0 | - | 0 | 0% | 0% | 0:35 |
| Team Total | 169 | 68 | 37 | 0 | 149 | 13.5 cm | 1.84 | 65% | 46% | 0:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 kills |
| -uh.Pr3DazZz | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 169 |
| - | -uh.Pr3DazZz | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 91 |
| - | saxon | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 68-37 with a 1.84 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Feeding | Defender | You had a rough game at 0.65x, so I think your goal should be to simplify and rebuild from safer plays. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. I think survival was your main issue: 37-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| saxon | Feeding | Defender | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |