Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Mar 2026, 21:32
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 250 | 80 | 85 | 0 | 259 | 46.0 cm | 0.94 | 48% | 31% | 0:07 |
| Broken_Soul | 165 | 67 | 96 | 0 | 232 | 58.3 cm | 0.70 | 41% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 13 | 3 | 2 | 4 kills | |||
| -cide- | 6 | 5 | 1 | 5 kills | |||
| Broken_Soul | 9 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:41 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:23, with -cide- finishing for Red Team. That score set the closing shape of the match at 2-4.
-cide- stood out as the main objective influence with 1 grab, 1 capture, 24 returns, and an MVP score of 628. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 16 pickups, 6 captures, 2 solos, 5 assists, 71 flag kills, 25 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 37% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 113 |
| 76 |
| 84 |
| 0 |
| 327 |
| 19.6 cm |
| 0.90 |
| 48% |
| 24% |
| 0:07 |
| Team Total | 528 | 223 | 265 | 0 | 818 | 41.3 cm | 0.84 | 46% | 28% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 236 | 108 | 68 | 0 | 304 | - | 1.59 | 61% | 37% | 0:09 |
| PeRcH72FB | 138 | 73 | 84 | 0 | 289 | 20.3 cm | 0.87 | 46% | 25% | 0:07 |
| -cide- | 124 | 84 | 71 | 0 | 327 | 46.0 cm | 1.18 | 54% | 27% | 0:09 |
| Team Total | 498 | 265 | 223 | 0 | 920 | 33.1 cm | 1.19 | 54% | 30% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 4 kills |
| tono | 10 | 4 | 3 kills |
| -cide- | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 6 | 9 kills | ||||
| -cide- | 3 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 1 | 1 | 0 | 0 | 0 | 28/15 | 1 | 1 | 0 | 24 | 0 | 24 | 0 | 628 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 17/- | 69 | 2 | 8 | 14 | 0 | 16 | 1 | 551 |
| - | Broken_Soul | Attacker | 10 | 1 | 0 | 1 | 14 | 0/- | 100 | 2 | 3 | 6 | 0 | 7 | 2 | 427 |
| - | PeRcH72 | Attacker | 21 | 3 | 1 | 1 | 5 | 0/- | 190 | 4 | 4 | 3 | 1 | 3 | 0 | 366 |
| - | -cide- | Attacker | 17 | 0 | 2 | 0 | 2 | 0/- | 141 | 7 | 6 | 2 | 0 | 2 | 1 | 328 |
| - | tono | Attacker | 12 | 0 | 1 | 0 | 5 | 0/- | 99 | 0 | 4 | 2 | 0 | 3 | 0 | 276 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 64 | 74 | 90 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 18 | 20 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | Great game, this was a really strong performance from you at 1.78x. Your defensive timing was good: 24 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Defender | Well played, this was a fantastic performance at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You fought efficiently: 108-68 with a 1.59 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Godlike | Attacker | You played a really good game here and your 1.26x rating shows it. Your grabs and running were a real strength, with 21 grabs turning into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. I think survival was your main issue: 67-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. 17 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |