Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jan 2026, 19:35
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 109 | 87 | 0 | 322 | - | 1.25 | 56% | 34% | 0:07 | |
| 281 | 118 | 89 | 0 | 318 | - | 1.33 | 57% | 38% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 44 | ||
| 77 | ||
| 41 | ||
| 60 | ||
| 13 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 62 | ||
| 67 | ||
| 20 | ||
| 27 | ||
| 31 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 5 | 3 kills | |||||
| 19 | 7 | 1 | 4 kills | ||||
| 34 | 10 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 1:11 when localhero scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:36, with -cide- finishing for Blue Team. That score set the closing shape of the match at 8-6.
-cide- stood out as the main objective influence with 23 grabs, 6 captures, 22 returns, and an MVP score of 1108. silent made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 38 pickups, 14 captures, 6 solos, 9 assists, 96 flag kills, 45 covers, 0 seals, 57 returns, 49 mid returns, 8 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 38% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 38 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: silent produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 73 |
| 98 |
| 0 |
| 275 |
| - |
| 0.74 |
| 43% |
| 27% |
| 0:06 |
| Team Total | 756 | 300 | 274 | 0 | 915 | - | 1.09 | 52% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 486 | 196 | 202 | 0 | 621 | 46.0 cm | 0.97 | 49% | 32% | 0:13 | |
| 154 | 78 | 98 | 0 | 250 | 58.3 cm | 0.80 | 44% | 32% | 0:06 | |
| Team Total | 640 | 274 | 300 | 0 | 871 | 52.1 cm | 0.91 | 48% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| 11 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 3 | 7 kills | |||||
| 5 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 23 | 6 | 2 | 2 | 34 | 0/- | 0 | 15 | 12 | 19 | 0 | 22 | 3 | 1108 | |
| -🇺🇸 | Attacker | 13 | 5 | 2 | 3 | 17 | 0/- | 0 | 8 | 14 | 11 | 0 | 12 | 0 | 652 | |
| -🇬🇧 | Defender | 0 | 2 | 0 | 0 | 0 | 25/6 | 0 | 6 | 5 | 12 | 0 | 12 | 0 | 620 | |
| -🇳🇱 | Attacker | 21 | 1 | 2 | 1 | 11 | 0/- | 0 | 3 | 8 | 4 | 0 | 7 | 4 | 490 | |
| -🇬🇧 | Attacker | 15 | 0 | 3 | 0 | 9 | 0/- | 0 | 6 | 6 | 3 | 0 | 4 | 1 | 423 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | ||
| 30000 | - | - | 24 | 26 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 24 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 19 | 27 | 30 | 0 | Variable ping | ||
| 30000 | - | - | 18 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.71x. Very strong flag running: you made 23 grabs count with 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.68x. Your attacking runs had purpose, with 13 grabs leading to 5 caps and 3 solos. You fought efficiently: 109-87 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.47x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 118-89 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.27x. Excellent flag running from you: 21 grabs became 1 cap and 1 solo. I think survival was your main issue: 73-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 78-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |