Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2026, 19:29
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 275 | 90 | 101 | 0 | 363 | 36.0 cm | 0.89 | 47% | 31% | 0:06 |
| -uh.StarzZz`- | 255 | 108 | 106 | 0 | 299 | 13.5 cm | 1.02 | 50% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 19 | 1 | 3 kills | ||||
| {MUTE}Locomot!Ve | 17 | 3 | 3 | 4 kills | |||
| -uh.StarzZz`- | 15 | 2 | 1 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 2:40 when Grossebaf scored for Red Team. Red Team created more scoring chances, converting 10 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:32, with Grossebaf finishing for Red Team. That score set the closing shape of the match at 10-4.
-uh.StarzZz`- stood out as the main objective influence with 18 grabs, 3 captures, 11 returns, and an MVP score of 916. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 42 pickups, 14 captures, 6 solos, 11 assists, 102 flag kills, 47 covers, 0 seals, 60 returns, 51 mid returns, 9 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 42% accuracy and 114 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Grossebaf | 205 | 90 | 102 | 0 | 319 | - | 0.88 | 47% | 32% | 0:06 |
| Team Total | 735 | 288 | 309 | 0 | 981 | 24.7 cm | 0.93 | 48% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 349 | 114 | 104 | 0 | 272 | - | 1.10 | 52% | 42% | 0:06 |
| {MUTE}Locomot!Ve | 199 | 98 | 95 | 0 | 298 | - | 1.03 | 51% | 33% | 0:06 |
| tono | 161 | 97 | 89 | 0 | 429 | 19.6 cm | 1.09 | 52% | 27% | 0:07 |
| Team Total | 709 | 309 | 288 | 0 | 999 | 19.6 cm | 1.07 | 52% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 3 |
| 2 |
| 4 kills |
| Grossebaf | 16 | 1 | 1 | 4 kills |
| tono | 16 | 3 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| {MUTE}Locomot!Ve | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| tono | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 18 | 3 | 4 | 1 | 14 | 0/- | 580 | 11 | 10 | 9 | 0 | 11 | 1 | 916 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 2 | 0 | 0 | 22/1 | 72 | 4 | 9 | 13 | 0 | 15 | 4 | 770 |
| - | Zo-^ | Defender | 2 | 1 | 0 | 0 | 0 | 35/15 | 59 | 3 | 13 | 17 | 0 | 19 | 3 | 760 |
| - |
| Attacker |
| 18 |
| 6 |
| 3 |
| 3 |
| 8 |
| 0/- |
| 348 |
| 15 |
| 5 |
| 5 |
| 0 |
| 6 |
| 0 |
| 654 |
| - | {MUTE}Locomot!Ve | Attacker | 22 | 1 | 2 | 1 | 13 | 0/- | 237 | 8 | 5 | 5 | 0 | 6 | 1 | 535 |
| - | tono | Attacker | 13 | 2 | 0 | 1 | 10 | 0/- | 104 | 1 | 5 | 2 | 0 | 3 | 0 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 19 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 41 | 43 | 0 | Bumpy connection | |
| tono | 25000 | 250 | 144Hz | 73 | 86 | 134 | 1 | Occasional lag spikes | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 45 | 47 | 48 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | Great game, this was a really strong performance from you at 2.06x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 3 clutch returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. Excellent flag running from you: 18 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.64x. You helped keep the score under control with 13 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Grossebaf | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.62x. Excellent flag running from you: 18 grabs became 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {MUTE}Locomot!Ve | Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. Your flag work was one of your best areas, with 22 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.10x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |