Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Aug 2025, 20:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 217 | 96 | 95 | 0 | 281 | - | 1.01 | 50% | 34% | 0:14 |
| Broken_Soul | 119 | 66 | 90 | 0 | 274 | 58.3 cm | 0.73 | 42% | 24% | 0:07 |
| -cide- | 73 | 39 | 76 | 0 | 214 | 46.0 cm | 0.51 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Vu3k | 10 | 1 | 3 kills | ||||
| newut | 16 | 3 | 1 | 5 kills | |||
| -cide- | 12 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V4 between Red and Blue Team, ending 0-5 in favour of Blue Team.
The opening breakthrough came at 0:59 when Vu3k scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 7:05, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-5.
Vu3k stood out as the main objective influence with 0 grabs, 3 captures, 14 returns, and an MVP score of 486. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 24 pickups, 5 captures, 1 solos, 4 assists, 68 flag kills, 27 covers, 0 seals, 44 returns, 41 mid returns, 3 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: newut finished with 8 lama score from 106 kills and 49 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 34% |
| 18% |
| 0:08 |
| Team Total | 409 | 201 | 261 | 0 | 769 | 52.1 cm | 0.77 | 44% | 26% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Vu3k | 201 | 76 | 42 | 0 | 264 | - | 1.81 | 64% | 29% | 0:16 |
| newutFB | 191 | 106 | 76 | 1 | 290 | - | 1.39 | 58% | 37% | 0:08 |
| -cide- | 160 | 80 | 84 | 0 | 276 | 46.0 cm | 0.95 | 49% | 29% | 0:08 |
| Team Total | 552 | 262 | 202 | 1 | 830 | 46.0 cm | 1.30 | 56% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 2 |
| 4 kills |
| Broken_Soul | 8 | 1 | 1 | 4 kills |
| -cide- | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Vu3k | 2 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| localhero | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Vu3k | Defender | 0 | 3 | 0 | 0 | 0 | 18/3 | 47 | 5 | 4 | 13 | 0 | 14 | 1 | 486 |
| - | newut | Attacker | 7 | 1 | 2 | 1 | 8 | 0/- | 218 | 5 | 12 | 4 | 0 | 4 | 0 | 477 |
| - | -cide- | Attacker | 21 | 1 | 2 | 0 | 5 | 0/- | 235 | 4 | 5 | 2 | 0 | 3 | 1 | 457 |
| - | localhero | Defender | 1 | 0 | 0 | 0 | 0 | 22/8 | 0 | 1 | 4 | 15 | 0 | 15 | 0 | 438 |
| - | Broken_Soul | Attacker | 14 | 0 | 0 | 0 | 9 | 0/- | 0 | 4 | 1 | 4 | 0 | 5 | 1 | 205 |
| - | -cide- | Attacker | 7 | 0 | 0 | 0 | 6 | 0/- | 0 | 5 | 1 | 3 | 0 | 3 | 0 | 144 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 15 | 18 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 54 | 56 | 58 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 39 | 49 | 71 | 3 | Unstable spikes | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Vu3k | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.94x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 76-42 with a 1.81 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.40x. Your attacking runs had purpose, with 7 grabs leading to 1 cap and 1 solo. You fought efficiently: 106-76 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.36x. Excellent flag running from you: 21 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 66-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.53x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 39-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |