Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Aug 2026, 22:41
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 547 | 135 | 129 | 0 | 348 | - | 1.05 | 51% | 39% | 0:05 | |
| 528 | 114 | 137 | 0 | 314 | 20.3 cm | 0.83 | 45% | 37% | 0:04 | |
| Team Total | 1075 | 249 | 266 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 73 | ||
| 64 | ||
| 50 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 73 | ||
| 59 | ||
| 64 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 5 | 3 | 4 | 5 kills | |||
| 21 | 4 | 2 | 2 | 5 kills | |||
| 22 | 7 | 4 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:09 when newut scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 11:02, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
-uh.StarzZz`- stood out as the main objective influence with 35 grabs, 1 capture, 28 returns, and an MVP score of 1779. -uh.StarzZz`- made the biggest clutch contribution, recording 18 close-save returns.
Objective ledger for the match: 119 grabs, 83 pickups, 15 captures, 5 solos, 5 assists, 187 flag kills, 60 covers, 0 seals, 104 returns, 45 mid returns, 59 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 143 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 18 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 662 |
| 20.3 cm |
| 0.94 |
| 48% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 562 | 143 | 126 | 0 | 332 | 13.5 cm | 1.13 | 53% | 46% | 0:05 | |
| 503 | 123 | 123 | 0 | 337 | - | 1.00 | 50% | 36% | 0:05 | |
| Team Total | 1065 | 266 | 249 | 0 | 669 | 13.5 cm | 1.07 | 52% | 41% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 35 | 1 | 2 | 0 | 54 | 0/- | 242 | 21 | 15 | 9 | 0 | 28 | 18 | 1779 | |
| -🇺🇸 | Attacker | 26 | 7 | 1 | 1 | 40 | 0/- | 558 | 19 | 13 | 14 | 0 | 23 | 10 | 1740 | |
| -🇺🇸 | Attacker | 35 | 2 | 2 | 1 | 44 | 0/- | 364 | 16 | 17 | 11 | 0 | 27 | 18 | 1540 | |
| -🇬🇧 |
| Attacker |
| 23 |
| 5 |
| 0 |
| 3 |
| 49 |
| 0/- |
| 336 |
| 27 |
| 15 |
| 11 |
| 0 |
| 26 |
| 13 |
| 1339 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 88 | 91 | 93 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 85 | 86 | 91 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.08x. Very strong flag running: you made 35 grabs count with 1 cap. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.08x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 35 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.06x. Your attacking play was strong, especially because you turned 26 grabs into 7 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.82x. Your attacking runs had purpose, with 23 grabs leading to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |