Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jun 2026, 00:59
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 203 | 78 | 51 | 0 | 170 | 20.3 cm | 1.53 | 60% | 46% | 0:14 |
| -uh.StarzZz`- | 109 | 68 | 84 | 0 | 180 | 13.5 cm | 0.81 | 45% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 7 | 1 | 1 | 5 kills | ||
| pho` | 11 | 2 kills | |||||
| newut | 4 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 5:58 when Gochmer scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 12:35, with pho` finishing for Red Team. That score set the closing shape of the match at 3-2.
saxon stood out as the main objective influence with 1 grab, 0 captures, 17 returns, and an MVP score of 557. saxon made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 8 pickups, 5 captures, 1 solos, 2 assists, 53 flag kills, 11 covers, 0 seals, 45 returns, 42 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: saxon produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Gochmer |
| 80 |
| 42 |
| 80 |
| 1 |
| 146 |
| - |
| 0.53 |
| 34% |
| 30% |
| 0:09 |
| Team Total | 392 | 188 | 215 | 1 | 496 | 16.9 cm | 0.87 | 47% | 38% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 242 | 115 | 50 | 0 | 240 | - | 2.30 | 70% | 51% | 0:15 |
| newut | 107 | 61 | 68 | 0 | 187 | - | 0.90 | 47% | 33% | 0:11 |
| Broken_Soul | 74 | 39 | 70 | 0 | 149 | 58.3 cm | 0.56 | 36% | 28% | 0:10 |
| Team Total | 423 | 215 | 188 | 0 | 576 | 58.3 cm | 1.14 | 53% | 39% | 0:37 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| Gochmer | 2 | 2 kills |
| Broken_Soul | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| newut | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| Gochmer | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 1 | 0 | 0 | 0 | 0 | 19/7 | 8 | 0 | 0 | 15 | 0 | 17 | 2 | 557 |
| - | pho` | Defender | 1 | 2 | 0 | 1 | 0 | 17/4 | 133 | 1 | 3 | 16 | 0 | 16 | 0 | 528 |
| - | Gochmer | Attacker | 8 | 1 | 1 | 0 | 2 | 0/- | 143 | 4 | 2 | 2 | 0 | 2 | 0 | 263 |
| - | newut | Attacker | 10 | 1 | 0 | 0 | 5 | 0/- | 64 | 1 | 3 | 3 | 0 | 3 | 0 | 255 |
| - | Broken_Soul | Attacker | 13 | 1 | 0 | 0 | 4 | 0/- | 127 | 2 | 2 | 3 | 0 | 3 | 0 | 251 |
| - | -uh.StarzZz`- | Attacker | 17 | 0 | 1 | 0 | 6 | 0/- | 24 | 0 | 1 | 3 | 0 | 4 | 1 | 247 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 145 | 1360 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 1.89x. You helped keep the score under control with 15 mid returns and 2 clutch returns. You fought efficiently: 115-50 with a 2.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.50x. You helped keep the score under control with 16 mid returns. You fought efficiently: 78-51 with a 1.53 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Gochmer | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 42-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 10 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.75x, so cleaner decisions and timing will matter most for you. Your flag work was one of your best areas, with 13 grabs producing 1 cap. I think survival was your main issue: 39-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |