Unreal HeavenThe home of 2v2 and 3v3 iCTF26 May 2026, 23:17
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 281 | 144 | 90 | 0 | 305 | - | 1.60 | 62% | 47% | 0:07 |
| newut | 120 | 92 | 95 | 0 | 302 | - | 0.97 | 49% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 8 | 3 | 2 | 5 kills | ||
| pho` | 20 | 3 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 14 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 5:48 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:56, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 0-4.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 582. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 25 pickups, 4 captures, 0 solos, 7 assists, 75 flag kills, 19 covers, 0 seals, 50 returns, 49 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 144 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 83 |
| 61 |
| 102 |
| 0 |
| 221 |
| 58.3 cm |
| 0.60 |
| 37% |
| 28% |
| 0:06 |
| Team Total | 484 | 297 | 287 | 0 | 828 | 58.3 cm | 1.03 | 51% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 275 | 126 | 90 | 0 | 322 | 20.3 cm | 1.40 | 58% | 40% | 0:07 |
| JugzZz | 167 | 79 | 104 | 0 | 264 | - | 0.76 | 43% | 30% | 0:06 |
| -uh.StarzZz`- | 132 | 82 | 103 | 0 | 253 | 13.5 cm | 0.80 | 44% | 34% | 0:06 |
| Team Total | 574 | 287 | 297 | 0 | 839 | 16.9 cm | 0.97 | 49% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 3 kills |
| JugzZz | 11 | 2 | 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 2 | 2 | 10 kills | |||
| pho` | 6 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| JugzZz | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 26/6 | 0 | 0 | 3 | 17 | 0 | 17 | 0 | 582 |
| - | pho` | Defender | 0 | 1 | 2 | 0 | 0 | 24/8 | 2 | 5 | 4 | 21 | 0 | 21 | 0 | 548 |
| - | JugzZz | Attacker | 7 | 1 | 3 | 0 | 13 | 0/- | 199 | 7 | 1 | 8 | 0 | 8 | 0 | 466 |
| - |
| Attacker |
| 16 |
| 2 |
| 2 |
| 0 |
| 2 |
| 0/- |
| 200 |
| 5 |
| 5 |
| 1 |
| 0 |
| 2 |
| 1 |
| 390 |
| - | newut | Attacker | 14 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 4 | 1 | 0 | 1 | 0 | 171 |
| - | Broken_Soul | Attacker | 17 | 0 | 0 | 0 | 4 | 0/- | 0 | 4 | 2 | 1 | 0 | 1 | 0 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 38 | 39 | 39 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 92 | 92 | 93 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.15x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You fought efficiently: 144-90 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.71x. Your defensive timing was good: 21 mid returns cut off runs at important moments. You fought efficiently: 126-90 with a 1.40 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. Your attacking runs had purpose, with 7 grabs leading to 1 cap. I think survival was your main issue: 79-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 16 grabs led to 2 caps. I think survival was your main issue: 82-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.60x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 61-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |