23 Jun 2026, 17:29
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 277 | 84 | 65 | 0 | 331 | 36.0 cm | 1.29 | 56% | 32% | 0:10 | |
| 239 | 91 | 76 | 0 | 235 | 13.5 cm | 1.20 | 54% | 39% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 2 | 4 kills | |||||
| 14 | 4 | 1 | 4 kills | ||||
| 13 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 0:30 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:33, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 7-4.
Broken_Soul stood out as the main objective influence with 1 grab, 1 capture, 16 returns, and an MVP score of 726. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 76 grabs, 40 pickups, 11 captures, 2 solos, 9 assists, 104 flag kills, 40 covers, 0 seals, 64 returns, 51 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 91 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 75 |
| 68 |
| 1 |
| 241 |
| - |
| 1.10 |
| 52% |
| 31% |
| 0:09 |
| Team Total | 710 | 250 | 209 | 1 | 807 | 24.7 cm | 1.20 | 54% | 34% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 82 | 94 | 0 | 289 | 58.3 cm | 0.87 | 47% | 31% | 0:07 | |
| 196 | 78 | 79 | 0 | 247 | 20.3 cm | 0.99 | 50% | 32% | 0:08 | |
| 140 | 49 | 77 | 2 | 179 | - | 0.64 | 38% | 28% | 0:08 | |
| Team Total | 596 | 209 | 250 | 2 | 715 | 39.3 cm | 0.84 | 46% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| 12 | 2 | 1 | 4 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 2 | 7 kills | |||||
| 4 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 25/1 | 106 | 4 | 9 | 11 | 0 | 16 | 3 | 726 | |
| -🇬🇧 | Attacker | 20 | 3 | 3 | 1 | 13 | 0/- | 358 | 12 | 19 | 6 | 0 | 7 | 1 | 695 | |
| -🇬🇧 | Defender | 1 | 2 | 1 | 0 | 0 | 31/12 | 75 | 4 | 1 | 19 | 0 | 21 | 2 | 656 | |
| -🇳🇱 |
| Attacker |
| 18 |
| 2 |
| 2 |
| 1 |
| 11 |
| 0/- |
| 268 |
| 2 |
| 6 |
| 3 |
| 0 |
| 5 |
| 2 |
| 614 |
| -🇳🇱 | Attacker | 21 | 1 | 2 | 0 | 8 | 0/- | 199 | 5 | 1 | 4 | 0 | 5 | 3 | 494 |
| -🇬🇧 | Attacker | 15 | 2 | 1 | 0 | 16 | 0/- | 94 | 13 | 4 | 8 | 0 | 10 | 2 | 493 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 32 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.70x. You helped keep the score under control with 11 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.70x. Your defensive timing was good: 19 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 84-65 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.62x. You were dangerous with the flag: 20 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. Your flag work was one of your best areas, with 21 grabs producing 1 cap. I think survival was your main issue: 49-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Your grabs and running were a real strength, with 15 grabs turning into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
