Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Oct 2025, 21:27
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 158 | 127 | 104 | 0 | 371 | - | 1.22 | 55% | 34% | 0:06 |
| Team Total | 158 | 127 | 104 | 0 | 371 | - | 1.22 | 55% | 34% | 0:06 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | Broken_Soul | 127 |
| Killer | Victim | |
|---|---|---|
| Broken_Soul | Neddy | 104 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 19 | 11 | 2 | 3 | 5 kills | ||
| Broken_Soul | 19 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 |
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Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 3-0 in favour of Red Team.
The opening breakthrough came at 0:49 when Neddy scored for Red Team. Red Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:43, with Neddy finishing for Red Team on a solo run. That score set the closing shape of the match at 3-0.
Broken_Soul supplied the sharpest shooting numbers, finishing with 34% accuracy and 104 kills.
Lama watch: Neddy finished with 9 lama score from 127 kills and 59 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 171 |
| - | Neddy | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 158 |
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| Broken_Soul | 171 | 104 | 127 | 0 | 302 | 58.3 cm | 0.82 | 45% | 34% | 0:05 |
| Team Total | 171 | 104 | 127 | 0 | 302 | 58.3 cm | 0.82 | 45% | 34% | 0:05 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 kills |
| Broken_Soul | 2 | 6 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 30000 | - | - | 36 | 37 | 37 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 13 | 15 | 18 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.10x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |