Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Feb 2026, 22:58
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 288 | 120 | 75 | 0 | 293 | - | 1.60 | 62% | 41% | 0:08 |
| -cide- | 180 | 91 | 88 | 0 | 303 | 46.0 cm | 1.03 | 51% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 11 | 9 | 1 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 1 | 2 | 4 kills | |||
| -cide- | 13 | 6 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:53 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:36, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 7-3.
newut stood out as the main objective influence with 15 grabs, 3 captures, 9 returns, and an MVP score of 758. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 29 pickups, 10 captures, 3 solos, 7 assists, 72 flag kills, 37 covers, 0 seals, 43 returns, 38 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 160 |
| 73 |
| 80 |
| 0 |
| 220 |
| 58.3 cm |
| 0.91 |
| 48% |
| 34% |
| 0:08 |
| Team Total | 628 | 284 | 243 | 0 | 816 | 52.1 cm | 1.17 | 54% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 191 | 76 | 95 | 0 | 256 | 36.0 cm | 0.80 | 44% | 30% | 0:06 |
| JugzZz | 174 | 103 | 97 | 0 | 257 | - | 1.06 | 52% | 40% | 0:06 |
| -cide- | 142 | 64 | 92 | 0 | 202 | 46.0 cm | 0.70 | 41% | 32% | 0:07 |
| Team Total | 507 | 243 | 284 | 0 | 715 | 41.0 cm | 0.86 | 46% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 |
| 2 |
| 5 kills |
| -cide- | 6 | 2 | 3 kills |
| Broken_Soul | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| -cide- | 4 | 7 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 15 | 3 | 2 | 1 | 18 | 0/- | 331 | 4 | 8 | 7 | 0 | 9 | 2 | 758 |
| - | Broken_Soul | Attacker | 15 | 3 | 2 | 1 | 6 | 0/- | 307 | 5 | 8 | 2 | 0 | 3 | 1 | 531 |
| - | -cide- | Defender | 0 | 1 | 1 | 0 | 0 | 12/- | 62 | 5 | 10 | 9 | 0 | 9 | 0 | 438 |
| - | -cide- | Attacker | 16 | 3 | 0 | 1 | 6 | 0/- | 195 | 7 | 3 | 4 | 0 | 4 | 2 | 417 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 22/11 | 0 | 3 | 1 | 12 | 0 | 13 | 0 | 391 |
| - | JugzZz | Attacker | 7 | 0 | 2 | 0 | 8 | 0/- | 105 | 5 | 7 | 4 | 0 | 5 | 0 | 347 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 25 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 93 | 109 | 381 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 32 | 34 | 37 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.02x. Your attacking play was strong, especially because you turned 15 grabs into 3 caps and 1 solo. You fought efficiently: 120-75 with a 1.60 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.35x. Your flag work was one of your best areas, with 15 grabs producing 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Defender | You played well and finished above your usual level at 1.23x. You helped keep the score under control with 9 mid returns. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| JugzZz | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. You kept looking for the flag with 7 grabs; now the aim is cleaner routes and better timing with cover. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.14x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. Very strong flag running: you made 16 grabs count with 3 caps and 1 solo. I think survival was your main issue: 64-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |