Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Oct 2025, 01:48
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 357 | 146 | 119 | 0 | 411 | - | 1.23 | 55% | 36% | 0:06 | |
| 204 | 94 | 126 | 0 | 359 | - | 0.75 | 43% | 27% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 72 | ||
| 46 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 78 | ||
| 59 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 6 | 3 | 4 | 5 kills | |||
| 14 | 3 | 2 | 1 | 5 kills | |||
| 20 | 8 | 3 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:40 when aMpEnergy scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 11:36, with ownage finishing for Red Team. That score set the closing shape of the match at 6-5.
ownage stood out as the main objective influence with 12 grabs, 4 captures, 12 returns, and an MVP score of 833. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 40 pickups, 11 captures, 0 solos, 10 assists, 77 flag kills, 31 covers, 0 seals, 37 returns, 34 mid returns, 3 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 138 kills.
Banter read: ownage had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 561 |
| 240 |
| 245 |
| 0 |
| 770 |
| - |
| 0.98 |
| 49% |
| 32% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 284 | 138 | 120 | 0 | 409 | - | 1.15 | 53% | 37% | 0:06 | |
| 252 | 107 | 120 | 0 | 345 | - | 0.89 | 47% | 31% | 0:11 | |
| Team Total | 536 | 245 | 240 | 0 | 754 | - | 1.02 | 51% | 34% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 12 | 4 | 2 | 0 | 26 | 0/- | 251 | 15 | 15 | 11 | 0 | 12 | 1 | 833 | |
| -🇬🇧 | Attacker | 9 | 1 | 4 | 0 | 19 | 0/- | 274 | 9 | 6 | 10 | 0 | 11 | 2 | 779 | |
| -🇺🇸 | Attacker | 13 | 2 | 3 | 0 | 11 | 0/- | 349 | 6 | 7 | 6 | 0 | 6 | 0 | 611 | |
| -🇺🇸 | Attacker | 14 | 4 | 1 | 0 | 21 | 0/- | 226 | 10 | 3 | 7 | 0 | 8 | 0 | 601 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 117 | 128 | 159 | 0 | Sawtooth variation | ||
| 25000 | 290 | 0Hz | 99 | 99 | 100 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 98 | 100 | 103 | 0 | Good connection | ||
| 30000 | 360 | 0Hz | 104 | 105 | 109 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.87x. Your attacking runs had purpose, with 12 grabs leading to 4 caps. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.62x. You were dangerous with the flag: 9 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.51x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps. I think survival was your main issue: 94-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. You looked dangerous whenever you got the flag, and 14 grabs led to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |