Unreal HeavenThe home of 2v2 and 3v3 iCTF17 May 2026, 16:25
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 559 | 145 | 100 | 0 | 330 | 46.0 cm | 1.45 | 59% | 44% | 0:06 | |
| Team Total | 559 | 145 | 100 | 0 | 330 | 46.0 cm | 1.45 | 59% | 44% | 0:07 |
| Player | Score | Kills | Deaths |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 145 |
| Killer | Victim | |
|---|---|---|
| 100 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 28 | 8 | 3 | 4 kills | ||||
| 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 |
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Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 14-4 in favour of Red Team.
The opening breakthrough came at 0:20 when -cide- scored for Red Team. Red Team created more scoring chances, converting 14 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 18 captures were completed solo.
The final capture arrived at 10:31, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 14-4.
Broken_Soul made the biggest clutch contribution, recording 12 close-save returns.
-cide- supplied the sharpest shooting numbers, finishing with 44% accuracy and 145 kills.
Clutch desk: Broken_Soul produced 12 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Suicides |
|---|
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 461 | 100 | 145 | 0 | 327 | 58.3 cm | 0.69 | 41% | 31% | 0:04 | |
| Team Total | 461 | 100 | 145 | 0 | 327 | 58.3 cm | 0.69 | 41% | 31% | 0:05 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 kills |
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 559 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 461 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | ||
| 20000 | - | - | 14 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.88x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 145-100 with a 1.45 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.46x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 100-145 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |