Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 19:24
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 226 | 95 | 79 | 0 | 302 | 13.5 cm | 1.20 | 55% | 32% | 0:08 | |
| 154 | 64 | 93 | 0 | 271 | 58.3 cm | 0.69 | 41% | 25% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 2 | 2 | 5 kills | ||||
| 22 | 8 | 3 | 1 | 5 kills | |||
| 17 | 2 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 1:07 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:57, with Maber finishing for Blue Team. That score set the closing shape of the match at 1-3.
localhero stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 577. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 26 pickups, 4 captures, 1 solos, 3 assists, 87 flag kills, 30 covers, 0 seals, 60 returns, 56 mid returns, 4 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 122 |
| 53 |
| 82 |
| 0 |
| 272 |
| 36.0 cm |
| 0.65 |
| 39% |
| 21% |
| 0:08 |
| Team Total | 502 | 212 | 254 | 0 | 845 | 35.9 cm | 0.83 | 45% | 26% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 130 | 59 | 0 | 364 | - | 2.20 | 69% | 36% | 0:11 | |
| 199 | 99 | 72 | 0 | 306 | 46.0 cm | 1.38 | 58% | 32% | 0:09 | |
| 68 | 25 | 81 | 0 | 131 | - | 0.31 | 24% | 19% | 0:08 | |
| Team Total | 570 | 254 | 212 | 0 | 801 | 46.0 cm | 1.20 | 55% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 13 | 8 kills | |||||
| 1 | 6 kills | |||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 28/10 | 22 | 2 | 10 | 18 | 0 | 18 | 0 | 577 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 23/3 | 0 | 0 | 3 | 15 | 0 | 16 | 0 | 517 | |
| -🇩🇪 | Attacker | 21 | 1 | 2 | 0 | 11 | 0/- | 122 | 7 | 11 | 6 | 0 | 7 | 1 | 424 | |
| -🇬🇧 | Attacker | 18 | 0 | 0 | 0 | 13 | 0/- | 0 | 8 | 1 | 7 | 0 | 8 | 3 | 367 | |
| -🇬🇧 | Attacker | 12 | 1 | 0 | 1 | 11 | 0/- | 100 | 4 | 1 | 8 | 0 | 9 | 0 | 333 | |
| -🇸🇪 | Attacker | 16 | 1 | 1 | 0 | 1 | 0/- | 156 | 5 | 4 | 2 | 0 | 2 | 0 | 270 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 41 | 44 | 69 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 2.02x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You fought efficiently: 130-59 with a 2.20 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.48x. Your grabs and running were a real strength, with 21 grabs turning into 1 cap. You fought efficiently: 99-72 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.43x. You helped keep the score under control with 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.12x. You kept looking for the flag with 18 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 64-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. Excellent flag running from you: 12 grabs became 1 cap and 1 solo. I think survival was your main issue: 53-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 16 grabs producing 1 cap. I think survival was your main issue: 25-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |