Unreal HeavenThe home of 2v2 and 3v3 iCTF28 May 2026, 13:00
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 563 | 138 | 134 | 0 | 351 | 20.3 cm | 1.03 | 51% | 39% | 0:04 | |
| 388 | 104 | 127 | 0 | 303 | - | 0.82 | 45% | 34% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 78 | ||
| 59 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 89 | ||
| 87 | ||
| 45 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 9 | 8 | 8 | 5 kills | |||
| 19 | 8 | 3 | 2 | 5 kills | |||
| 20 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:46 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:20, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-5.
saxon stood out as the main objective influence with 31 grabs, 2 captures, 32 returns, and an MVP score of 1606. pho` made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 109 grabs, 69 pickups, 17 captures, 3 solos, 10 assists, 161 flag kills, 40 covers, 0 seals, 91 returns, 59 mid returns, 32 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 176 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 13 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 951 |
| 242 |
| 261 |
| 0 |
| 654 |
| 20.3 cm |
| 0.93 |
| 48% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 554 | 176 | 119 | 0 | 354 | - | 1.48 | 60% | 50% | 0:05 | |
| 337 | 85 | 123 | 0 | 286 | 58.3 cm | 0.69 | 41% | 30% | 0:05 | |
| Team Total | 891 | 261 | 242 | 0 | 640 | 58.3 cm | 1.08 | 52% | 41% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 31 | 2 | 1 | 0 | 64 | 0/- | 289 | 5 | 11 | 23 | 0 | 32 | 6 | 1606 | |
| -🇬🇧 | Attacker | 29 | 6 | 4 | 1 | 24 | 0/- | 846 | 28 | 11 | 13 | 0 | 17 | 4 | 1548 | |
| -🇬🇧 | Attacker | 27 | 6 | 4 | 2 | 48 | 0/- | 354 | 17 | 12 | 18 | 0 | 31 | 13 | 1477 | |
| -🇬🇧 |
| Attacker |
| 22 |
| 3 |
| 1 |
| 0 |
| 25 |
| 0/- |
| 211 |
| 19 |
| 6 |
| 5 |
| 0 |
| 11 |
| 9 |
| 953 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.48x. You ran the flag well and gave your team end product: 2 caps from 31 grabs. You fought efficiently: 176-119 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.20x. You were dangerous with the flag: 27 grabs led to 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.92x. Very strong flag running: you made 29 grabs count with 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. Very strong flag running: you made 22 grabs count with 3 caps. I think survival was your main issue: 85-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |