Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2026, 14:08
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 391 | 100 | 103 | 0 | 289 | 46.0 cm | 0.97 | 49% | 35% | 0:06 | |
| 303 | 116 | 110 | 0 | 307 | 13.5 cm | 1.05 | 51% | 38% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 5 | 2 | 1 | 5 kills | |||
| 14 | 8 | 1 | 2 | 5 kills | |||
| 14 | 5 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 16-2 in favour of Red Team.
The opening breakthrough came at 0:18 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 16 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 9:05, with -cide- finishing for Red Team. That score set the closing shape of the match at 16-2.
-cide- stood out as the main objective influence with 17 grabs, 12 captures, 14 returns, and an MVP score of 1534. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 61 grabs, 33 pickups, 18 captures, 8 solos, 8 assists, 76 flag kills, 35 covers, 0 seals, 41 returns, 31 mid returns, 10 clutch returns, and 0 cherry picks.
chroot@tossy3 supplied the sharpest shooting numbers, finishing with 40% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 694 | 216 | 213 | 0 | 596 | 29.7 cm | 1.01 | 50% | 36% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 244 | 108 | 97 | 0 | 274 | - | 1.11 | 53% | 40% | 0:06 | |
| 240 | 105 | 119 | 0 | 304 | 36.0 cm | 0.88 | 47% | 35% | 0:05 | |
| Team Total | 484 | 213 | 216 | 0 | 578 | 36.0 cm | 0.99 | 50% | 37% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 7 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 3 | 7 kills | |||||
| 5 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 12 | 2 | 6 | 18 | 0/- | 1181 | 14 | 7 | 10 | 0 | 14 | 4 | 1534 | |
| -🇬🇧 | Attacker | 19 | 4 | 5 | 2 | 13 | 0/- | 419 | 11 | 16 | 5 | 0 | 8 | 3 | 983 | |
| -- | Attacker | 15 | 1 | 1 | 0 | 25 | 0/- | 169 | 5 | 3 | 8 | 0 | 8 | 0 | 540 | |
| -🇬🇧 |
| Attacker |
| 10 |
| 1 |
| 0 |
| 0 |
| 20 |
| 0/- |
| 31 |
| 3 |
| 9 |
| 8 |
| 0 |
| 11 |
| 3 |
| 487 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | ||
| 30000 | 300 | 0Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 25000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.62x. Your flag work was one of your best areas, with 17 grabs producing 12 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.74x rating shows it. You carried real threat on attack, turning 19 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. Excellent flag running from you: 10 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |