Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 20:11
Viridian Dreams
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 25 | 0 | 110 | 20.3 cm | 2.00 | 67% | 45% | 0:12 |
| Stealth | 33 | 33 | 31 | 0 | 84 | 82.4 cm | 1.06 | 52% | 39% | 0:10 |
| lisa_needs_bracesFB | 22 | 22 | 28 | 0 | 59 | - | 0.79 | 44% | 37% | 0:11 |
| chroot@tossy3 | 0 | 0 | 1 | 0 | 0 | - | 0.00 | 0% | 0% |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 9 | 2 | 3 kills | ||||
| lisa_needs_braces | 4 | 1 | 4 kills | ||||
| Stealth | 5 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Viridian-TOURNEY.unr, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 67% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 45%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 0:16 |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 2 | 2 | 13 kills | |||
| lisa_needs_braces | 1 | 7 kills | ||||
| Stealth | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 20000 | - | - | 116 | 118 | 127 | 0 | Minor variation | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 33 | 33 | 33 | 0 | Limited ping data | |
| pho` | 25000 | 400 | 280Hz | 47 | 47 | 48 | 0 | Good connection | |
| Stealth | 20000 | - | - | 48 | 49 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.54x. You gave your team strong combat value, especially because your kills came with good efficiency. 67% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Stealth | Dominating | Combat | You had a positive match and your 1.16x rating backs that up. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| lisa_needs_braces | Struggling | Combat | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 22-28 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| chroot@tossy3 | Feeding | Combat | You had a tough match at 0.15x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |