Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Feb 2026, 15:34
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 257 | 143 | 74 | 0 | 343 | 20.3 cm | 1.93 | 66% | 44% | 0:08 |
| Broken_Soul | 124 | 57 | 95 | 0 | 217 | 58.3 cm | 0.60 | 38% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 7 | 5 | 4 | 5 kills | ||
| -uh.StarzZz`- | 14 | 13 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 5:13 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:16, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 594. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 22 pickups, 5 captures, 0 solos, 7 assists, 69 flag kills, 26 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 119 |
| 81 |
| 82 |
| 0 |
| 303 |
| 46.0 cm |
| 0.99 |
| 50% |
| 27% |
| 0:08 |
| Team Total | 500 | 281 | 251 | 0 | 863 | 41.5 cm | 1.12 | 53% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 284 | 129 | 82 | 0 | 310 | 13.5 cm | 1.57 | 61% | 43% | 0:08 |
| _-=Pr3dazZz=- | 128 | 78 | 99 | 0 | 283 | 36.0 cm | 0.79 | 44% | 33% | 0:06 |
| silent | 93 | 44 | 100 | 0 | 246 | - | 0.44 | 31% | 18% | 0:06 |
| Team Total | 505 | 251 | 281 | 0 | 839 | 24.7 cm | 0.89 | 47% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 3 kills |
| -cide- | 7 | 4 | 1 | 4 kills |
| silent | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 10 | 1 | 11 kills | |||
| -uh.StarzZz`- | 7 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| silent | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 26/13 | 1 | 4 | 7 | 21 | 0 | 21 | 0 | 594 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 21/1 | 0 | 1 | 5 | 11 | 0 | 11 | 1 | 475 |
| - | Broken_Soul | Attacker | 14 | 3 | 0 | 0 | 5 | 0/- | 211 | 7 | 3 | 4 | 0 | 4 | 0 | 336 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 1 | 1 | 0 | 5 | 0/- | 100 | 4 | 5 | 4 | 0 | 4 | 0 | 304 |
| - | -cide- | Attacker | 16 | 0 | 2 | 0 | 6 | 0/- | 89 | 1 | 4 | 3 | 0 | 4 | 0 | 276 |
| - | silent | Attacker | 11 | 0 | 2 | 0 | 6 | 0/- | 99 | 5 | 2 | 2 | 0 | 2 | 0 | 247 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 23 | 24 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| silent | 20000 | - | - | 23 | 25 | 27 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.85x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns. You fought efficiently: 129-82 with a 1.57 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.50x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 143-74 with a 1.93 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 14 grabs into 3 caps. I think survival was your main issue: 57-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 16 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 10 grabs became 1 cap. I think survival was your main issue: 78-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| silent | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 44-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |