Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Feb 2026, 01:09
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| KaZuMa^-FB | 352 | 137 | 103 | 0 | 433 | - | 1.33 | 57% | 32% | 0:06 |
| Neddy | 285 | 125 | 123 | 0 | 457 | - | 1.02 | 50% | 27% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 15 | 4 | 3 | 5 kills | ||
| KaZuMa^- | 16 | 8 | 5 | 1 | 5 kills | ||
| Neddy | 18 | 10 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 1:28 when Neddy scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 11:34, with Neddy finishing for Red Team. That score set the closing shape of the match at 8-7.
KaZuMa^- stood out as the main objective influence with 11 grabs, 3 captures, 11 returns, and an MVP score of 849. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 70 grabs, 38 pickups, 15 captures, 5 solos, 14 assists, 93 flag kills, 64 covers, 0 seals, 55 returns, 44 mid returns, 11 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 150 kills.
Banter read: KaZuMa^- had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 185 |
| 102 |
| 117 |
| 0 |
| 329 |
| - |
| 0.87 |
| 47% |
| 31% |
| 0:05 |
| Team Total | 822 | 364 | 343 | 0 | 1219 | - | 1.06 | 51% | 30% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 313 | 150 | 122 | 0 | 396 | 13.5 cm | 1.23 | 55% | 40% | 0:05 |
| _-=Pr3dazZz=- | 233 | 109 | 118 | 0 | 349 | 36.0 cm | 0.92 | 48% | 32% | 0:05 |
| Broken_Soul | 214 | 84 | 124 | 0 | 301 | 58.3 cm | 0.68 | 40% | 28% | 0:05 |
| Team Total | 760 | 343 | 364 | 0 | 1046 | 35.9 cm | 0.94 | 49% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 3 |
| 4 kills |
| aMpEnergy | 13 | 5 | 3 | 1 | 5 kills |
| Broken_Soul | 12 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| KaZuMa^- | 3 | 7 kills | ||||
| Neddy | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | KaZuMa^- | Attacker | 11 | 3 | 5 | 1 | 25 | 0/- | 412 | 8 | 17 | 9 | 0 | 11 | 0 | 849 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 2 | 2 | 18 | 0/- | 235 | 6 | 10 | 9 | 0 | 11 | 2 | 710 |
| - | Neddy | Attacker | 8 | 5 | 0 | 0 | 16 | 0/- | 126 | 8 | 16 | 8 | 0 | 10 | 3 | 657 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 2 | 1 | 0 | 16 | 0/- | 248 | 9 | 5 | 8 | 0 | 9 | 2 | 648 |
| - | Broken_Soul | Attacker | 11 | 2 | 2 | 2 | 12 | 0/- | 217 | 6 | 11 | 5 | 1 | 9 | 3 | 608 |
| - | aMpEnergy | Attacker | 18 | 0 | 4 | 0 | 6 | 0/- | 262 | 1 | 5 | 5 | 0 | 5 | 1 | 565 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| KaZuMa^- | 20000 | - | - | 149 | 154 | 159 | 0 | Minor variation | |
| aMpEnergy | 20000 | - | - | 98 | 101 | 109 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| KaZuMa^- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 1 solo. You fought efficiently: 137-103 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.70x. Excellent flag running from you: 13 grabs became 3 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.63x. Your flag work was one of your best areas, with 8 grabs producing 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.36x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps and 2 solos. I think survival was your main issue: 84-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. Excellent flag running from you: 9 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |