Unreal HeavenThe home of 2v2 and 3v3 iCTF8 May 2026, 23:08
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 434 | 135 | 87 | 0 | 333 | 13.5 cm | 1.55 | 61% | 46% | 0:07 | |
| 369 | 111 | 85 | 0 | 276 | 46.0 cm | 1.31 | 57% | 41% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 70 | ||
| 53 | ||
| 58 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 60 | ||
| 22 | ||
| 25 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 4 | 2 | 1 | 5 kills | |||
| 17 | 9 | 4 | 4 | 5 kills | |||
| 17 | 11 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 19-3 in favour of Red Team.
The opening breakthrough came at 0:34 when aMpEnergy scored for Blue Team. Red Team created more scoring chances, converting 19 of the 22 captures. Momentum changed hands 1 time as the scoreline developed. 17 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:14, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 19-3.
-cide- stood out as the main objective influence with 21 grabs, 11 captures, 10 returns, and an MVP score of 1563. -uh.StarzZz`- made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 80 grabs, 25 pickups, 22 captures, 11 solos, 5 assists, 82 flag kills, 37 covers, 0 seals, 57 returns, 39 mid returns, 18 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 8 close-save returns, also known as deleting someone else's highlight clip.
| Team Total | 803 | 246 | 172 | 0 | 609 | 29.7 cm | 1.43 | 59% | 43% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 125 | 118 | 0 | 287 | 20.3 cm | 1.06 | 51% | 44% | 0:05 | |
| 180 | 47 | 128 | 0 | 235 | - | 0.37 | 27% | 23% | 0:05 | |
| Team Total | 514 | 172 | 246 | 0 | 522 | 20.3 cm | 0.70 | 41% | 34% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 8 | 6 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 21 | 11 | 2 | 6 | 11 | 0/- | 1203 | 13 | 14 | 7 | 0 | 10 | 4 | 1563 | |
| -🇬🇧 | Attacker | 29 | 8 | 3 | 2 | 21 | 0/- | 697 | 6 | 19 | 8 | 0 | 17 | 8 | 1492 | |
| -🇬🇧 | Attacker | 15 | 1 | 0 | 1 | 36 | 0/- | 100 | 4 | 3 | 16 | 0 | 20 | 3 | 786 | |
| -🇺🇸 |
| Attacker |
| 15 |
| 2 |
| 0 |
| 2 |
| 14 |
| 0/- |
| 200 |
| 2 |
| 1 |
| 8 |
| 0 |
| 10 |
| 3 |
| 585 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 24 | 27 | 42 | 1 | Occasional lag spikes | ||
| 25000 | 290 | 0Hz | 101 | 102 | 102 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.33x rating shows it. Excellent flag running from you: 21 grabs became 11 caps and 6 solos. You fought efficiently: 111-85 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.31x. You carried real threat on attack, turning 29 grabs into 8 caps and 2 solos. You fought efficiently: 135-87 with a 1.55 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.42x. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 2 caps and 2 solos from 15 grabs. I think survival was your main issue: 47-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |