3 Jun 2026, 00:36
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 225 | 86 | 100 | 0 | 206 | 13.5 cm | 0.86 | 46% | 42% | 0:06 | |
| 208 | 71 | 95 | 0 | 212 | - | 0.75 | 43% | 33% | 0:06 | |
| Team Total | 433 | 157 | 195 | 0 | 418 | 13.5 cm | 0.81 | 45% | 38% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 36 | ||
| 50 | ||
| 31 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 47 | ||
| 48 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 6 | 2 | 1 | 5 kills | |||
| 16 | 2 | 2 | 2 | 5 kills | |||
| 11 | 5 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-LiandDrocks_2v2 between Red and Blue Team, ending 8-24 in favour of Blue Team.
The opening breakthrough came at 0:12 when newut scored for Red Team. Blue Team created more scoring chances, converting 24 of the 32 captures. Momentum changed hands 1 time as the scoreline developed. 22 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 8-24.
saxon stood out as the main objective influence with 26 grabs, 14 captures, 13 returns, and an MVP score of 2103. saxon made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 21 pickups, 32 captures, 16 solos, 10 assists, 60 flag kills, 29 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 99 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: saxon produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 458 | 99 | 67 | 0 | 210 | - | 1.48 | 60% | 47% | 0:09 | |
| 317 | 96 | 90 | 0 | 214 | 20.3 cm | 1.07 | 52% | 45% | 0:07 | |
| Team Total | 775 | 195 | 157 | 0 | 424 | 20.3 cm | 1.24 | 55% | 46% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 6 | 7 kills | |||||
| 4 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 14 | 6 | 9 | 16 | 0/- | 1835 | 7 | 6 | 11 | 0 | 13 | 2 | 2103 | |
| -🇬🇧 | Attacker | 12 | 10 | 2 | 1 | 16 | 0/- | 565 | 7 | 15 | 12 | 0 | 12 | 0 | 1121 | |
| -🇬🇧 | Attacker | 17 | 3 | 2 | 3 | 13 | 0/- | 411 | 2 | 5 | 7 | 0 | 9 | 1 | 783 | |
| -🇺🇸 |
| Attacker |
| 17 |
| 5 |
| 0 |
| 3 |
| 15 |
| 0/- |
| 389 |
| 5 |
| 3 |
| 5 |
| 0 |
| 5 |
| 1 |
| 714 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 91 | 93 | 94 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 3.09x. Your attacking runs had purpose, with 26 grabs leading to 14 caps and 9 solos. You fought efficiently: 99-67 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.70x rating shows it. You carried real threat on attack, turning 12 grabs into 10 caps and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 3 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.17x. Your attacking runs had purpose, with 17 grabs leading to 5 caps and 3 solos. I think survival was your main issue: 71-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
