Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Feb 2026, 22:45
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 250 | 111 | 76 | 0 | 376 | 46.0 cm | 1.46 | 59% | 30% | 0:08 |
| newut | 208 | 118 | 83 | 0 | 320 | - | 1.42 | 59% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 19 | 6 | 1 | 1 | 5 kills | ||
| JugzZz | 17 | 6 | 1 | 5 kills | |||
| newut | 21 | 1 | 5 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 6:20 when JugzZz scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:21, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
-cide- stood out as the main objective influence with 1 grab, 0 captures, 19 returns, and an MVP score of 551. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 15 pickups, 3 captures, 1 solos, 3 assists, 63 flag kills, 18 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 129 |
| 80 |
| 104 |
| 0 |
| 256 |
| 58.3 cm |
| 0.77 |
| 43% |
| 31% |
| 0:06 |
| Team Total | 587 | 309 | 263 | 0 | 952 | 52.1 cm | 1.17 | 54% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 176 | 107 | 96 | 0 | 307 | - | 1.11 | 53% | 35% | 0:07 |
| _-=Pr3dazZz=- | 137 | 89 | 110 | 0 | 264 | 36.0 cm | 0.81 | 45% | 34% | 0:06 |
| -cide-FB | 111 | 67 | 103 | 0 | 257 | 46.0 cm | 0.65 | 39% | 26% | 0:06 |
| Team Total | 424 | 263 | 309 | 0 | 828 | 41.0 cm | 0.85 | 46% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 5 kills |
| -cide- | 5 | 1 | 1 | 5 kills |
| Broken_Soul | 11 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 5 | 1 | 11 kills | |||
| JugzZz | 3 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 1 | 0 | 0 | 0 | 0 | 23/15 | 0 | 1 | 2 | 18 | 0 | 19 | 1 | 551 |
| - | newut | Attacker | 8 | 2 | 0 | 1 | 12 | 0/- | 164 | 2 | 5 | 6 | 0 | 6 | 0 | 456 |
| - | JugzZz | Defender | 2 | 1 | 0 | 0 | 0 | 10/- | 1 | 2 | 1 | 10 | 0 | 12 | 1 | 360 |
| - | -cide- | Attacker | 16 | 0 | 1 | 0 | 5 | 0/- | 99 | 4 | 0 | 2 | 0 | 2 | 1 | 277 |
| - | Broken_Soul | Attacker | 12 | 0 | 1 | 0 | 5 | 0/- | 36 | 1 | 8 | 3 | 0 | 4 | 1 | 269 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 0 | 1 | 0 | 8 | 0/- | 0 | 5 | 2 | 5 | 0 | 5 | 0 | 234 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 34 | 37 | 40 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 30 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You put together a top-level game here and finished at 1.76x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You fought efficiently: 111-76 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Your attacking runs had purpose, with 8 grabs leading to 2 caps and 1 solo. You fought efficiently: 118-83 with a 1.42 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.31x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 80-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 67-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |