Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Apr 2026, 11:29
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 107 | 97 | 0 | 383 | - | 1.10 | 52% | 33% | 0:06 | |
| 257 | 89 | 100 | 0 | 266 | 46.0 cm | 0.89 | 47% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 3 | 1 | 5 kills | |||
| 21 | 3 | 2 | 1 | 5 kills | |||
| 21 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 0:36 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 6-11.
-uh.StarzZz`- stood out as the main objective influence with 28 grabs, 4 captures, 8 returns, and an MVP score of 965. is10 made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 86 grabs, 42 pickups, 17 captures, 5 solos, 11 assists, 111 flag kills, 45 covers, 0 seals, 69 returns, 52 mid returns, 17 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: is10 produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 222 |
| 100 |
| 102 |
| 0 |
| 285 |
| - |
| 0.98 |
| 50% |
| 35% |
| 0:06 |
| Team Total | 752 | 296 | 299 | 0 | 934 | 46.0 cm | 0.99 | 50% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 347 | 118 | 100 | 0 | 356 | - | 1.18 | 54% | 35% | 0:06 | |
| 269 | 102 | 97 | 0 | 335 | 13.5 cm | 1.05 | 51% | 36% | 0:06 | |
| 229 | 79 | 99 | 0 | 276 | 58.3 cm | 0.80 | 44% | 29% | 0:06 | |
| Team Total | 845 | 299 | 296 | 0 | 967 | 35.9 cm | 1.01 | 50% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 1 |
| 4 kills |
| 16 | 5 | 2 | 4 kills |
| 10 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 28 | 4 | 4 | 2 | 9 | 0/- | 601 | 8 | 15 | 5 | 0 | 8 | 2 | 965 | |
| -🇭🇺 | Defender | 2 | 2 | 4 | 0 | 0 | 29/8 | 96 | 9 | 9 | 16 | 0 | 21 | 6 | 931 | |
| -🇩🇪 | Attacker | 20 | 5 | 0 | 3 | 16 | 0/- | 476 | 9 | 1 | 1 | 0 | 4 | 4 | 888 | |
| -🇬🇧 | Attacker | 14 | 5 | 2 | 0 | 13 | 0/- | 403 | 10 | 6 | 6 | 0 | 7 | 1 | 763 | |
| -🇬🇧 | Defender | 3 | 0 | 0 | 0 | 0 | 27/6 | 63 | 1 | 5 | 19 | 0 | 21 | 2 | 710 | |
| -🇺🇸 | Attacker | 19 | 1 | 1 | 0 | 17 | 0/- | 61 | 5 | 9 | 5 | 0 | 8 | 2 | 481 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 31 | 31 | 32 | 0 | Good connection | ||
| 20000 | - | - | 10 | 12 | 13 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 98 | 99 | 101 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 20000 | - | - | 41 | 42 | 43 | 0 | Good connection | ||
| 20000 | - | - | 14 | 15 | 18 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.89x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 6 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.73x. You looked dangerous whenever you got the flag, and 28 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.66x. Your flag work was one of your best areas, with 20 grabs producing 5 caps and 3 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.51x. Your grabs and running were a real strength, with 14 grabs turning into 5 caps. I think survival was your main issue: 79-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.48x. Your defensive timing was good: 19 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.25x. You were dangerous with the flag: 19 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |