Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Dec 2025, 21:51
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 275 | 115 | 101 | 0 | 328 | 46.0 cm | 1.14 | 53% | 35% | 0:06 | |
| 268 | 124 | 97 | 0 | 367 | - | 1.28 | 56% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 6 | 2 | 5 | 5 kills | |||
| 15 | 6 | 2 | 1 | 5 kills | |||
| 12 | 8 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 0:24 when Poison_Arr0w scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:17, with -cide- finishing for Red Team. That score set the closing shape of the match at 7-4.
-cide- stood out as the main objective influence with 21 grabs, 3 captures, 6 returns, and an MVP score of 640. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 35 pickups, 11 captures, 5 solos, 7 assists, 96 flag kills, 52 covers, 1 seals, 61 returns, 0 mid returns, 10 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 198 |
| 96 |
| 96 |
| 0 |
| 358 |
| 82.4 cm |
| 1.00 |
| 50% |
| 28% |
| 0:06 |
| Team Total | 741 | 335 | 294 | 0 | 1053 | 64.2 cm | 1.14 | 53% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 239 | 99 | 116 | 0 | 342 | 36.0 cm | 0.85 | 46% | 32% | 0:05 | |
| 230 | 107 | 111 | 0 | 332 | 13.5 cm | 0.96 | 49% | 37% | 0:05 | |
| 190 | 88 | 108 | 0 | 309 | 58.3 cm | 0.81 | 45% | 28% | 0:06 | |
| Team Total | 659 | 294 | 335 | 0 | 983 | 35.9 cm | 0.88 | 47% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| 19 | 8 | 1 | 4 kills |
| 8 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 1 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 3 | 1 | 1 | 16 | 0/- | 365 | 7 | 6 | 0 | 1 | 6 | 2 | 640 | |
| -🇬🇧 | Attacker | 9 | 3 | 0 | 1 | 17 | 0/- | 225 | 7 | 5 | 0 | 1 | 15 | 3 | 505 | |
| -🇧🇪 | Attacker | 12 | 3 | 0 | 1 | 21 | 0/- | 194 | 5 | 9 | 0 | 1 | 14 | 1 | 489 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 1 |
| 2 |
| 1 |
| 14 |
| 0/- |
| 135 |
| 6 |
| 8 |
| 0 |
| 0 |
| 9 |
| 3 |
| 389 |
| -🇵🇹 | Attacker | 9 | 1 | 2 | 1 | 10 | 0/- | 140 | 3 | 17 | 0 | 0 | 7 | 0 | 377 |
| -🇬🇧 | Attacker | 8 | 0 | 2 | 0 | 18 | 0/- | 40 | 7 | 7 | 0 | 0 | 10 | 1 | 239 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | - | - | 47 | 48 | 48 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.73x. Your attacking play was strong, especially because you turned 21 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.65x. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. You fought efficiently: 124-97 with a 1.28 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.59x. You carried real threat on attack, turning 9 grabs into 1 cap and 1 solo. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.45x. You carried real threat on attack, turning 9 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.29x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |