3 Mar 2026, 00:24
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 257 | 112 | 120 | 0 | 290 | 20.3 cm | 0.93 | 48% | 39% | 0:05 |
| JugzZz | 186 | 93 | 89 | 0 | 282 | - | 1.04 | 51% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 21 | 5 | 1 | 2 | 5 kills | ||
| pho` | 20 | 5 | 2 | 5 kills | |||
| JugzZz | 13 | 5 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 3:30 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:22, with JugzZz finishing for Red Team. That score set the closing shape of the match at 3-4.
Zo-^ stood out as the main objective influence with 0 grabs, 0 captures, 25 returns, and an MVP score of 664. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 68 grabs, 35 pickups, 7 captures, 0 solos, 8 assists, 96 flag kills, 34 covers, 0 seals, 60 returns, 58 mid returns, 2 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 50 |
| 94 |
| 0 |
| 189 |
| 58.3 cm |
| 0.53 |
| 35% |
| 26% |
| 0:07 |
| Team Total | 570 | 255 | 303 | 0 | 761 | 39.3 cm | 0.84 | 46% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 328 | 124 | 78 | 0 | 321 | - | 1.59 | 61% | 40% | 0:08 |
| -uh.StarzZz`-FB | 196 | 101 | 89 | 0 | 254 | 13.5 cm | 1.13 | 53% | 40% | 0:07 |
| -uh.Pr3DazZz | 129 | 78 | 88 | 0 | 280 | - | 0.89 | 47% | 29% | 0:07 |
| Team Total | 653 | 303 | 255 | 0 | 855 | 13.5 cm | 1.19 | 54% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 2 |
| 4 kills |
| -uh.Pr3DazZz | 15 | 2 kills |
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 7 | 8 kills | ||||
| pho` | 5 | 7 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 0 | 0 | 2 | 0 | 0 | 34/15 | 0 | 5 | 8 | 24 | 0 | 25 | 0 | 664 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 24/- | 73 | 3 | 9 | 12 | 0 | 12 | 0 | 549 |
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 1 | 0 | 8 | 0/- | 267 | 7 | 6 | 3 | 0 | 4 | 1 | 546 |
| - | JugzZz | Attacker | 23 | 2 | 1 | 0 | 11 | 0/- | 227 | 7 | 2 | 5 | 0 | 5 | 0 | 475 |
| - | -uh.Pr3DazZz | Attacker | 9 | 1 | 1 | 0 | 6 | 0/- | 133 | 7 | 5 | 3 | 0 | 3 | 1 | 371 |
| - | Broken_Soul | Attacker | 12 | 0 | 2 | 0 | 13 | 0/- | 0 | 6 | 4 | 11 | 0 | 11 | 0 | 320 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 25 | 27 | 31 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 93 | 95 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 22 | 22 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 37 | 40 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 2.31x. As a defender, your standout work was stopping danger before it became a cap: 24 mid returns. You fought efficiently: 124-78 with a 1.59 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.39x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| JugzZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.36x. Very strong flag running: you made 23 grabs count with 2 caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. Your attacking runs had purpose, with 24 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 50-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 9 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |